Froggle
Posted by Brandon "BMcC" McCartin Wed, 12 Aug 2009 14:20:00 GMT
Froggle is 3D platformer made by Team Hardcode, a group of DigiPen students, where you play a little frog (well, something like a frog, anyway) who uses his tongue to grapple and swing around stylized, cartoony environments on a quest to renew his Froggle License. Think Wind Waker meets Bionic Commando, but with WASD shooter-style controls. Wait, I’m making this sound more confusing than it is. Just give it a try, eh?
Download Froggle here.
(Note: The depth of field effect breaks the visuals on my machine, so it might on yours too?)












Is that “renew his Froggle license” a reference to Hasbro releasing awful Frogger games to make use of their license to the title? I’m guessing it’s not.
Requires Pixel Shader 3.0, Lmao I’m not sure if my Graphics card even has something like a Pixel Shader… Damn I went from “normal” Pc games to Indie Games because my Pc is so old. If I now need an up-to-date Pc to play Indie Games, what will I play next? Maybe Board Games…
looks like a buttload of fun; dling on my gaming pc
The video is perfect. Good pacing, great music.. it makes me want to throw money at these guys. Seriously, whoever created the video, kudos to you.
Also, I’m glad they went ahead with Shader 3.0. Come on guys, you can get a good current gen card for like $50. Indie games are getting prettier which is a Good Thing.
2:
“Indie” doesn’t mean they have to trail at least 5 years behind on their game engines ;)
I actually thought the trailer was way too slow. should have cut out all of the fluff and just shown the footage towards the end.
this game sucks, I hated it
Probably the most unpolished game I’ve ever played.
But I do like grappling games. And I love the music.
This game is vastly under-appreciated. Definitely give it a try.
Once you get past the learning curve it’s a blast.
opposing force had good multiplayer
loving the music on this video
I really like the Jumping Jack Flash feel of the game, plus the cel shading and comedy is neat. If only all student games were this high quality :)
This game is further proof that grappling hooks are the greatest gameplay mechanic ever.
I’m surprised I didn’t see this at IGF!
not bad for a digipen game
Well, upon beating the game, I have to say: if you are banking on ONE gameplay mechanic, at least get that right. The physics just doesn’t ‘click’. I think if the tongue behaved like a rope instead of a steel bar it would be more enjoyable. Still, a charming game with great music :)
It should behave like an elastic band like Umihara Kawase, the best grappling hook game ever. I wish more games had grappling hook physics like that game did.
That game wants me to play it on Wii, and my Wii wants me to play that game on it.
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Patricia
http://onlinegamescom.net
Garsh, you should check this out:
http://vimeo.com/4703432
The music is Dictaphone’s Lament by Tycho (shop.iso50.com)
When I briefly played Spider-Man 2 on the Xbox, I thought of how awesome it’d be if you shot your web line in an arbitrary direction. This fulfils that sick fantasy.
It’s got some issues, most notably a total jib-out camera in close quarters, and a range indicator that fails to account for velocity and is therefore completely useless (despite being necessary). Still had alot of fun with it. Hope these guys get picked up like the Narbacular Drop team was, so they can make something grand of this concept.
WTF, why are they not teaching me this shit at USC?
Anyway, this is a great game. It’s got a sweet visual style and the gameplay is cool. I actually really like the “Froggle” IP, which is sad, because the Nazis at Digipen own all the rights now.