Q-Lat 3

By: Derek Yu

On: August 2nd, 2009

Q-Lat 3

You’ll recall that during our Classic Games Week we covered Q-Lat 2, an old marble-painting game by Piste Games (best known for the Pekka Kana series). Well, the good news is that the developers have entered Q-Lat 3 into this year’s Assembly game competition! You can download the game along with the other 16 entries here, at Assembly’s website.

The basic game mechanics in Q-Lat 3 are the same as the previous games – if a marble hits another marble at a faster velocity, then the second marble changes color. The goal is to turn all the marbles to the same color. You can earn combo points for successive hits, and there is also a time bonus and a 1000 point color bonus. You’ll also be facing a number of obstacles, including holes, lasers, conveyor belts, and the dangerous frictionless black marbles.

It’s a really good-looking and entertaining game, which is why it’s a shame that the balancing seems so wonky. Currently there’s very little scoring incentive to try to get to the next level, since doing so generally requires precision that nets you a lot fewer points than simply bashing marbles about trying to get combos. Plus, there’s an inordinate amount of luck involved – levels vary a lot in terms of difficulty and you get way too many extra player marbles which are basically game enders.

I read on Piste’s blog that they’re planning on releasing a patch Monday that lowers the frequency of extra player balls, which is good (personally, I’d consider making them a power-down that you have to roll over). I think the levels should also have a difficulty associated with them, with a higher chance of encountering tough levels later on. That would make reaching those levels more exciting, too. It might also help to increase the time bonuses, to balance out the currently too-powerful combo bonuses.

Otherwise, this game has a lot of potential to be something I’d play often.

  • shockedfrog

    It’s a very different game from 2, but does have the potential to be great once the balance is sorted and I’m sure both games will end up co-existing on my comp.

  • william broom

    I think this game is secretly delivering a racist message on behalf of the KKK. It teaches players that if you’re not careful, the blacks will take over everything.

  • Nikica

    Awesome, awesome, awesome, Q-Lat 2 is one of my favorite games!

  • http://www.pixelprospector.com/indev/ AuthenticKaizen

    very nice game.
    im pretty sure that it will win the competition.

    btw i made a little gameplay video for it yesterday.

  • Gainsworthy

    Hooooooooly moley. Totally downloading this once I get home.

    Q-LAT 3! Ha-haaaa! Great news. Maybe Pekka Kana 3 will follow? Hope so.

  • Gainsworthy, again

    Heey, fun! Very slick. Looks great, plays smoothly. And I love the music – reminds me of old DOS (or Mac) puzzle games! I’d expect nothing less, but, you know. Nice to see Piste’s still got It.

    HOWEVER. Those Black Balls are almost uncontainable. This would be fine, but the random Double/Treble Balls kind of push it over the line. I agree with Derek – they NEED to be a very visible power-down, rather than a random effect.

    Eh, regardless, very cool game. Hope you work on it a little, but… yeah! Bravo.

  • Sninnyer

    Wow, with the new patch the game just got even better! And I can use my XBox360 pad with it. :)

    Plus I haven’t encountered any of those pesky extra balls so far. And there are bonus stages! Excellent update.

    (I should probably mention that I wrote some music for the game so that it doesn’t feel like I’m doing anything shady – I’m just enjoying the game a lot and thought I’d let you know about the improvements :) )