Surprise Surprise

Posted by Brandon "BMcC" McCartin Thu, 02 Jul 2009 23:11:00 GMT

Oh Shiiii--

Fez. XBLA. 2010.

Posted in ,  | Tags  | 114 comments

Comments

  1. BMcC said 8 minutes later:

    That’s “Xbox Live Arcade.”

    Brandon McCartin likes this.

  2. zeek said 15 minutes later:

    :< XBLA, boo. Please more platforms.

  3. Flamebait said 36 minutes later:

    Shame since I don’t plan on ever purchasing a 360. There aren’t enough reasons, Fez included. Presumably it’ll make the jump to PC eventually.

  4. juv3nal said 39 minutes later:

    Yay! I was dreading it was going to be some wiiware/psn only thing.

  5. THE EDGE FROM PIZZA HUT said 42 minutes later:

    Can we have it on a console that doesn’t have such a massive failure rate please?

  6. Radnom said about 1 hour later:

    Boooo. More platforms, please.

  7. Carl (Small Cave Games) said about 1 hour later:

    Come on fellas, conform already. :)

  8. Derek said about 1 hour later:

    Indie gamesplayers don’t own consoles, SILLY!

    (Unless it’s NES LOL.)

    ;)

  9. wtf said about 1 hour later:

    PC plz

  10. Hypersapien said about 1 hour later:

    Fuck XBL! When’s it coming to the PC?

  11. RobF said about 1 hour later:

    Nice one Team Polytron!

    Nice to have something to look forward to again on XBLA. Woo!

  12. Radnom said about 1 hour later:

    to be honest I’m just jealous I don’t have an Xbox360 now ;-;

  13. Glaiel Gamer said about 1 hour later:

    TOTALLY DIDN’T SEE IT COMING AT ALL

  14. Markham said about 1 hour later:

    Hasn’t it always been multi-platform? I mean, the previews have always shown the little guy being on one platform, and then jumping onto another platform, and so forth. I mean, if it was just released with one platform, it would be a really short game, wouldn’t it?

  15. FISH said about 1 hour later:

    best kept secret in the biz.

  16. wtf said about 1 hour later:

    Markham: not funny

  17. Hypersapien said about 1 hour later:

    Ok. Everyone who cares about the PC version, watch this spot:

    http://forums.tigsource.com/index.php?topic=354.1230

  18. Paul Eres said about 2 hours later:

    hopefully PC too one day

  19. Quetz said about 2 hours later:

    I, too, desire a PC release ;^;

    @Markham: very funny

  20. The Purple Squerkle said about 3 hours later:

    If there is no PC version I will be very, very sad. =(

  21. phubans said about 4 hours later:

    PC please!

  22. Garbled said about 4 hours later:

    This is the only news on Fez in months, except for several posts about T-shirts.

  23. AGuy said about 4 hours later:

    It is too bad Fish spent all of his HypeCredit during The Olden Days of Fez Development. Now it is Just a Thing. Maybe he can grind for more, though. It is Fill Phish, after all; if anyone can do it, ‘tis him.

  24. linger said about 4 hours later:

    Not PC

    shit sux

  25. DragonSix said about 4 hours later:

    Congratz on the XBLA deal. I thought you were going for a XBLIG release, XBLA is a way better channel.

  26. Skofo said about 4 hours later:

    Can’t wait to play it! It has to be good considering how long it has been in development…

  27. Renaud said about 5 hours later:

    It has to be good considering how long it has been in development…

    It’s taking a long time because it’s our first “big thing” and the engine is a clusterfuck of dimension bending and tiny cubes.

  28. Steve Yeggo said about 6 hours later:

    Yawn. PC or I don’t want to know.

  29. Nikica said about 6 hours later:

    Damn, I hope it’s coming to PC, it would be worth every penny. I’m sad now…

  30. judgespear said about 7 hours later:

    no PC version? this sucks big time. i don’t even care about this game if it’s just going to be an XBLA game.

  31. n said about 7 hours later:

    First it was promoted as a PC game. Now this…

    I feel betrayed

  32. King said about 8 hours later:

    This game was one of the main reasons I built my computer…

  33. Mooseral said about 8 hours later:

    Yeah, pretty much what n said. I mean, it seems that it probably will get released for PC at some point, but that fact that that is at least now downplayed irritates me somewhat. Nobody takes the PC seriously as a gaming platform anymore :/.

    But yeah. One less thing to spend money on as it stands, I guess.

  34. dillomatic said about 8 hours later:

    i don’t have a pc

    i have an xbox

    this makes me happy

    i love you

  35. Advisory Board said about 8 hours later:

    Stay off the PC. Give the finger to the pirates. Who cares if people who are 95% likely to steal your game aren’t interested in it? No big loss.

  36. Some Guy said about 8 hours later:

    about time

  37. Skofo said about 9 hours later:

    @Advisory Board: You know that Xbox games can be pirated as well, right? Oftentimes Xbox versions of games are pirated even more than PC versions.

  38. Advisory Board said about 9 hours later:

    I am interested where your statistic of Oftentimes comes from, Skofo. Also my 95% was wrong. 90% is the approximate estimated rate for World of Goo and Ricochet Infinity for the PC.

  39. Kobel said about 9 hours later:

    Citation needed.

    The bigger fallacy there is the age old ‘not every pirated copy is a lost sale’ truism.

  40. alastair said about 10 hours later:

    sold my 360, damn it

  41. AmnEn said about 10 hours later:

    (wishful) Expected Sales - Actual Sales = Amount of pirated copies

  42. entrope said about 10 hours later:

    “except t-shirts”

    yeah. great to have bought merch, and now know you won’t actually get to play the game until who-knows-when-if-ever. fish appears insistent in keeping actual updates as content free as possible, and leaving fans in the dark.

    ask for support, sell the merch on hype, then shaft the vast majority who’ve posted in the forums, and commented on the website and trailer excited for pc release, the format the original demo was shown.

    nothing wrong with attempting to coat-tail braid’s method of success, but it didn’t have to be this underhanded. the likely excuse is tip toeing in fear of some M$ non-disclosure bs. now the game’s being built on the support of fans, and it will sell to an entirely different (larger) audience.

    guess that’s what we should’ve expected, and deserve, since lacking a 360 and gaming on a pc makes us ‘pirates’ and all.

  43. entrope said about 10 hours later:

    according to rigorous scientific testing, for every legit pc game purchase, 2^32 pirated copies will be downloaded. minimum.

    this is why derek, gabler, blow, and petri all live in cardboard boxes.

  44. Arty said about 10 hours later:

    No. the cardboard boxes are an artistic statement. but piracy is why they eat cardboard boxes.

  45. Chez said about 10 hours later:

    WHAT is the big deal about Fez? It’s just a 3d game that renders orthographically to resemble 2d. It’s different, but hardly ground-shaking. I’m curious to see what other mechanics it introduces, if any.

  46. Eclipse said about 10 hours later:

    Now I expect Fez to be out 1 Jan 2010 Fish.

  47. entrope said about 10 hours later:

    yeah arty, i can see that being a statement about the death of retail lol.

    haha chez you haven’t a clue, go watch the trailers or read the posts it’s a lot more than that. besides, lol, ‘mechanics’, not every game has to be gimmick ridden to be good, get off it. design is way more important than the ‘mechanic’. personally i was looking forward to trying to wrap my brain around the 4! combinations of interaction between the planes but alas it’s strictly slated for Halo and RROD fans.

  48. Sninnyer said about 11 hours later:

    No PC? Damn!

  49. B said about 11 hours later:

    Why the vitriol? It’s fair for the guys to put the game onto the platform that will give them exposure to the biggest audience, which - for this kind of game - is XBLA. Besides, is there something inheritantly non-indie about wanting to make a profit? You know, if this is a success, they get to make more radically cool games.

    Anyway, it will come to PC once the window of exclusivity has expired. You won’t see Polytron commenting on this, due to the non-disclosure in their contract. Fair play to them too. It seems like the best route for them.

  50. entrope said about 11 hours later:

    cashing in and fellating ms at the expense of supporting fans.

  51. fag said about 11 hours later:

    i liek to make n i dun care abut fans

  52. Synnah said about 13 hours later:

    I think it’s awesome that Polytron secured an XBLA deal. Stop whining, people, it’s bound to be released on PC eventually!

  53. FREE HYPE said about 13 hours later:

    I HEARD PHIL FISH FARTED!

  54. whyTheHate said about 15 hours later:

    wow you people like to complain alot…the IGF demo was a PC version and its was developed using XNA so who didn’t see this one coming…

  55. Corpus said about 15 hours later:

    I dislike nearly everybody who has commented here.

    I suppose it is the TIGS frontpage, though.

  56. FISH said about 15 hours later:

    man, all this microsoft money sure smells good.

    ffffffart

  57. TakaM said about 15 hours later:

    But what does the TV say on the other back?

  58. TakaM said about 15 hours later:

    “other back”

    god damn it…

  59. Krumbs said about 15 hours later:

    My only complaint is that horrible yellow for the background of that picture.

  60. Ezuku said about 16 hours later:

    For those of us who don’t remember unreleased indy games by name, a little text or even a picture would have been appreciated.

    Anyway, I really don’t see what the fuss is around Fez. PC gamers missed out on a platformer with a cool (but probably just gimmicky and annoying) mechanic. Poly chose not to give it to us, but we really have enough games to last us a lifetime anyway. Just go play something older that you’ve skipped and consider you’ve saved yourself some cash…

    I’m not fussed unless Fez turns out to be the greatest platformer ever made, but even if it is, it’ll just get released for the PC anyway.

    Good for the 360 players, consoles don’t have nearly the volume of games we have.

  61. BeamSplashX said about 16 hours later:

    Have you all played every good game in the NES library? If not, get to it! Emulation is your friend.

    Once that’s over, play all the good NES rom hacks. By that time, you should’ve made up for not having Fez by playing several things that aren’t available on XBLA or any current console. For free.

  62. O said about 16 hours later:

    Shit. Now I can’t pirate it.

    Unless it comes out on PC six months later, which it probably will.

  63. Mooseral said about 17 hours later:

    It’s true that the XBLA platform will probably garner them more sales (due to pirating, audience, etc etc) than PC; ultimately for Polytron, it’s probably a better platform, individually, than PC.

    On the other hand, the game originally did seem to be heading for PC, to at least some extent. And there are some fairly secure PC channels, particularly if your game has online elements. I mean, if they are on XBLA, it’s not like they would have trouble getting onto Steam.

    But yeah, I’m sure it’s a good game, I’m sure people will enjoy it, and I’m sure they should make a fair bit for their next one off it. Polytron probably deserves it considering how long it has been in development. But, for a PC gamer, seeing an ad saying that it will be out in 2010… on XBLA… is a bit meh.

    But hey, it’s not necessarily a site for thems PC gamers. My prior comment may have sounded a tad harsh; at least it is good to see indie games (poised to be) doing well on the market.

  64. raigan said about 17 hours later:

    I didn’t even know that this was news, I thought it was always assumed to be an XBLA game!

  65. Mooseral said about 17 hours later:

    It is kinda the logical platform nowadays. But still, some kind of PC release date would be nice.

    “Oh yeah you PC guys over there, hmm, y hello thar, I herd u liekd piratin so I pit a gam on ur consoll so u can plah while you plah”

    :D

  66. O said about 18 hours later:

    Yeah, that’s how you construct a yo dawg, and even if it were you should still be shot.

  67. anothergol said about 18 hours later:

    This reminds me of Outcast. And by the time Outcast came out, its voxel engine already looked outdated and everyone realized the game wasn’t really good.

  68. Anthony said about 18 hours later:

    That’s not a big deal, I’ll just convince one of my friends with a 360 to buy it. Now I won’t have to pay for the game or a 360, yay!

  69. entrope said about 18 hours later:

    for those not in the know, the majority of fan frustration stems from the following factors.

    there are a lot of people who have been waiting to hear news about the game since the igf. the mainstream gaming press has been all over it, lapping up every screenshot or blog leak that’s been released.

    recently, claiming a lack of funds for developing the game, fish asked for fan support by selling merch.

    most other indie devs have the courtesy to be open and honest about their development process and present fans with even small amounts of feedback especially when asking for financial support be it through preorders or whatever. the comments in various forums as well as polytron’s website and trailer videos have been literally filled with people asking for info regarding the target platform, a reasonable question. phil and renaud have selectively answered people with certain questions about the game while ignoring the vast majority of fans and supporters. the best we get are these viral-esque image dumps with a single line of text and a headline?

    stating that they’re using the xna framework was NOT equivalent to announcing that the 360 was the target platform, any more than a little green ‘a’ button indicator in a screenshot. microsoft themselves market the controller as the ‘360 controller for windows’, and tons of games support it.

    the icing on the cake, besides refusing to address fans and supporters in a straightforward way as mentioned, is the total PIG vibe this exudes. brandon leads the post with the patronizing title ‘Surprise Surprise’, suggesting as others have, that people “in the know” have really been aware of this all along, meanwhile the fans and supporters are expected to lap up this throwaway attempt at drumming up hype and content-free posing instead of simple honesty.

    what’s the story tigsource? not everyone is ‘hip to the scene’, you’ve just typed out what’s already on the damn image, with a hyperlink to the ‘company page’. this is even worse than the garbage that passes for what the mainstream gaming press tries to pass off as news. it’s a far cry from the usual indie humility we see around here.

    it’s fine if YOU don’t care about Fez, or a PC release, but the point is that some people DO, and have given their time and money in anticipation only to be thoroughly screwed over now that they don’t know if they’ll even have the opportunity to play it.

  70. xerus said about 18 hours later:

    It’s reducing itself every time it recycles, so eventually it’s going to disappear…

    You listening?

  71. entrope said about 18 hours later:

    Official Polytron News: http://forums.tigsource.com/index.php?topic=7036.60

  72. Corpus said about 18 hours later:

    xerus, how many times have you watched that film?

  73. Corpus said about 18 hours later:

    also, entrope, you’re a whiny git with a sense of entitlement. neither of these properties becomes you well.

  74. entrope said about 19 hours later:

    lol corpus did you buy a tshirt

  75. BMcC said about 19 hours later:

    @entrope: Dude, shut up. You’re acting like a spoiled brat.

    The post is titled “Surprise Surprise” ‘cause XBLA has long been rumored and assumed to be the target platform. Everywhere.

    And nobody’s misled anyone. Not breaking a contract with Microsoft is hardly an “excuse.” Get a grip.

    ALSO, if you want better posts, fucking pay me. You’re not entitled to anything, you know that, right? I’m amazed how someone can still manage to piss their pants over what may be the most innocuous post I’ve ever made.

    Jeez.

  76. FISH said about 19 hours later:

    the rest of the internet is pretty happy.

  77. Paul Eres said about 19 hours later:

    also, entrope, keep in mind that tigsource is not a news site, it’s a hobbyist site – there’s bit of a difference

    anyway, as someone said above, there are a lot of other games to play; don’t get caught up in so much hype for one game. i want a pc version too, and will also be disappointed it if doesn’t have one, but it’s not the end of the world if it doesn’t and it won’t affect me very much; i’ll just play something else instead. there are more great indie games than anyone can keep up with.

  78. entrope said about 19 hours later:

    yeah um, that was kind of my point paul! glad you agree.

    the rest of the internet appears to want a pc release too phil, but whatever, it’s just an observation. obviously there’s a lot of froth for the game and that only says good things about your work so far. i’m sore that there’s no info on a pc release and it looks like you’re gritting through your teeth wanting to admit it’ll happen despite gag-contracts or a desire to be cryptic or whatever.

    lol @ bmcc no pants pissing on this end, if you’re damp just delete my comments, top notch vulgarity there tho

  79. BMcC said about 19 hours later:

    I can be vulgar when I want, thanks.

    Your comments don’t need to be deleted, but they are whiny and selfish.

  80. FISH said about 20 hours later:

    you can play fez on the platform of your choice. as long as it’s an xbox.

    -henry ford

  81. Ezuku said about 20 hours later:

    Off topic, but can somebody explain why there’s no XBLA for PC? As somebody who doesn’t own a 360, my impression was that XBLA is a quasi online service like steam, so there’s no real ability to pirate anyway, no? And there’s enough cross compatibility with the framework to make cross ports easy, no? And if I’m not mistaken, doesn’t microsoft sell the platform at a loss, so wouldn’t they be happy(ish) if people bought the games without buying the console?

  82. Mooseral said about 20 hours later:

    Just make sure you rip the doors off the PC version, if anyone makes it.

    http://books.google.ca/books?id=CDsNGexIY6QC&pg=RA1-PA142&lpg

    (make sure you use your bare hands)

  83. Paul Eres said about 20 hours later:

    the reason is probably that pcs differ so starkly from one another that pc games never work on all pc’s, there are always video card problems, driver problems, and so on. consoles eliminate that problem. making a game for the pc is very hard because there is no “pc”, there are a billion unique pc’s, and no promise that if it works on one it’ll work on any other.

    so making xbla for the pc would take a lot of time and resources and would also have to compete with services like steam, and steam has already kind of cornered the market for non-casual pc game direct downloads; they’d be fighting a losing battle

  84. Mooseral said about 20 hours later:

    @Ezuku

    There is something somewhat like XBLA for PC, GFWL (“games for windows live”). It gave itself a poor reputation to start, as it was originally in a pay format when things like Steam were free, and was also considered generally inferior.

    Now stuff like Steam have most of the market, and pretty much fill all the roles any Windows XBLA might have.

    Also, people still pirate Steam games, just to a lesser extent.

  85. OverwatchTM said about 21 hours later:

    True.

    But hey, if they make a PC release several months in advance (like Braid), it wouldn’t be such a bad move to make, wouldn’t it?

  86. Kenzya said about 22 hours later:

    Several months in advance? Braid’s PC release was several months late.

    But, either way, you’re all whiny faggots. Getting your indie game on XBLA is a big deal and I wish the developers all the luck in the world.

  87. apnea said about 22 hours later:

    Once again, the PC gets the shaft, even though it’s PC gamers who are chiefly responsible for word-of-mouth promotion for all sort of non-mainstream games; but hey, I guess actively participating in the community and expecting a little consideration as consumers in return make them all pirates/entitled brats/whiny/etc.

    Good going guys.

  88. RobF said about 22 hours later:

    Would it really hurt to y’know, just be happy for the guys at Polytron for getting a chance to hit big with Fez?

    Would it?

  89. no said about 23 hours later:

    They don’t give a shit about us (PC gamers), so why should we be happy?

  90. PC Gamer said about 23 hours later:

    boo hoo hoo! I want my mommy :(

    mommy, why can’t people release games on the platform that I support, even though there is no reliable commercial channel for small developers, even though it would be a massive financial risk, even though it will get ported as soon as the marketing exclusivity for the other platform lapses in a few months?

    oops i pooped myself

  91. youre winner said about 23 hours later:

    I would have bought this game, now I’ll just pirate it on my modded 360. Good job at stopping piracy by the way.

    Also awesome job with getting people to buy shirts for something they’ll never get to play, that’s hilairious. Epic trolling right there, I must say that I am impressed.

  92. Siiseli said about 23 hours later:

    How the bloody tits will I play this now. Crap.

  93. Battlerager said 1 day later:

    Gotta love the TIGS frontpage. :(

  94. Ezuku said 1 day later:

    Isn’t the whole point of the XNA framework the fact that it’s shared on both PC and 360? Or is there more to it than just that?

  95. RobF said 1 day later:

    There’s more to it than that. Fixed platform developing for one.

    You want it to run and sell well on windows? Deal with all the different configurations folks have and cope with whether people have stuff like .NET installed etc…

    You want it to run on someones 360? Hey, it just -does-, throw in stuff like the integrated achievements/scoreboard stuff (for XBLA, obv) and it’s not difficult to see which is the more attractive proposition to dev for primarily.

    It’s so much nicer knowing that your game just works and there’s no messing around.

  96. avoidobject said 2 days later:

    XNA games work fine on Windows without messing around. Just play the demo of Aces Wild or Kenta Cho’s Mazer Mayhem.

  97. Flamebait said 2 days later:

    I’ve long thought the whole “PC games never work consistently” line of thought, while certainly based on a real problem, is grossly overplayed.

    You don’t need to look at high-level stuff like XNA to find working PC games. A native executable using a myriad of separate libraries works fine over 95% of the time, at least for me.

    Obviously that’s from the gamer’s perspective; I can see how inconsistency would be more stressful for a dev. Buuut if we are talking about XNA, then it’s not a likely reason they went to the 360. Would the Polytron guys find it a pain in the ass to package a .NET redist installer? I doubt it. Integrated achievements/scoreboard? Sure, but how many PC gamers require that stuff?

    They merely went for a different audience in order to make more money. In time they’ll release it on PC, to make more money. If there’s any exclusivity deal in place, it has a time limit, because MS likes when software comes out for Windows OSes, because it indirectly makes them more money.

  98. Lucien said 2 days later:

    A 360 game, eh? What that really tells me is that a game isn’t really different enough to be challenging to a more high-brow audience. After all, Braid was merely a rather-dull 2D platform-puzzler with a time mechanic and loads of pretentiousness. Aside from the time mechanic and the pretentious tone (which I felt it could’ve done without), it was the same as all those platform puzzlers I saw back in the 16-bit days on home computers and consoles.

    The only thing we’ve seen of Fex so far is the trixel thing, which is mildly intriguing but I don’t really find myself captivatted by it, nor have I with any of the releases that’ve ended up on the 360. So for me this is just another game that I won’t have to spend money on.

    And not all PC gamers are pirates, not even 90 per cent thereof, that’s the second biggest pile of bullshit I’ve heard recently (the first being Obama’s global warming policy, and don’t get me wrong, I like Obama but that particular policy is ill-considered at best), and if it were true then Steam would be struggling to turn a profit, wouldn’t it? As opposed to, you know, Valve being the business power-house that they are. It’s obvious how idiotic a claim it is when one considers that alone.

    Just look at Valve’s sales figures. It’s idiocy, lies, poor research, and nothing more.

    Anyway, I’d instead recommend people buy something like the criminally ignored Maw, or wait for the rather beautiful Trine (which I’ve played around with and was thoroughly ensorcelled by). There’ll always be other games, and if something is headed for the 360 then it’s probably not worth the time one would invest in playing it anyway. A lesson I learned well with Braid, what a bore that was.

  99. Harold said 2 days later:

    This comment has been left intentionally short.

  100. RobF said 2 days later:

    Flamebait, I’m not for a second saying it’s difficult but it’s not as simple as just packaging something up in an installer and letting it roll.

    What if the game (like Braid was) is designed for a fixed resolution? Running at 1280x720 may cripple sales, so you’ve got to add res switching, then there’s controller support and a myriad of other things (do you go with solely shader 3.x or have a drop down to 2.x, more work…) that whilst not hard to implement add to dev time and costs. Throw in the post release support you’ll likely need to do too and it all starts to add up.

    That’s time you could be y’know, making other stuff or rolling around on a desert island in a sea full of money or whatever it is people do when they have a hit game on their hands.

    There’s loads more stuff to consider for a PC release than there is when punting out for a platform with a fixed setup and that’s where it gets to be a pain in the arse.

    I like to play stuff on my PC, sure, but I understand why console dev is a more attractive proposition and not just for the potential money (which as some XBLA dev’s will (un)happily testify isn’t guaranteed to cover your backside never mind your development costs).

    Lucien - I’m glad you can judge one game you’ve never played and only seen small portions of on the basis of not liking totally different games made by totally different people. That’s an awesome logic you’ve got there.

  101. BMcC said 3 days later:

    Harold (the Homeboy?) is my hero.

  102. Flamebait said 3 days later:

    “What if the game (like Braid was) is designed for a fixed resolution? Running at 1280x720 may cripple sales, so you’ve got to add res switching, then there’s controller support and a myriad of other things (do you go with solely shader 3.x or have a drop down to 2.x, more work…) that whilst not hard to implement add to dev time and costs. Throw in the post release support you’ll likely need to do too and it all starts to add up.” Right, there are other things, but hardly anything significant. Fixed res? Using an arbitrary resolution adds zero dev time. Perhaps it can be a design question (as with Braid), in which case you output the user’s native res but render within a limited space of the screen, so if you want to force 4:3 use 1200x900 on a 1440x900 display. Simple. Controller support? That uses well-supported APIs provided by MS, no big deal. SM2? I seriously doubt support for that is a lingering question anymore. Post-release support *is* very important for PC games, and possibly time-consuming, that’s definitely true. Most of the time it seems to be related to screwed up graphics drivers, problems that devs can only hack their way around.

    But remember the context here. Polytron are in the business of making money, a goal almost certainly aided by a PC port, so their limited-stress console development is just a reprieve. Which is exactly what all the whiners here apparently didn’t understand when they bought T-shirts and such. Never, ever support a business, outside of purchasing its products or services out of their own uses. An indie game dev company is no more human than any other. Ultimately if you become a sucker you have nobody to blame but yourself.

    [/walloftext]

  103. BMcC said 3 days later:

    The shirt is still a quality product in and of itself, though. It’s not like it was a donation.

  104. Flamebait said 3 days later:

    I made no pretensions as to the quality of the shirt. The point is, if the people who bought it just saw it in a store, would they have made the purchase? Problably not:

    “ask for support, sell the merch on hype”

    “getting people to buy shirts”

    Next ask yourself, who the hell would purchase branded merchandise based on something they can’t access? Finally, how many would’ve bought it if Fez was a big-studio game with a multi-million budget?

    Nobody bought the shirt for its quality. They got it to, as they naievly believed, keep Fez’ development going.

  105. Anthony Flack said 3 days later:

    Sweet, I’ll be buying this I daresay. It’s about time something interesting was announced for XBLA.

    Congrats to Polytron and I hope it pays off. All the whiners can get fucked, or, I don’t know, buy a 360 already or something.

    You don’t hear me moaning about how almost nobody bothers to port their games to the Mac. The sense of entitlement some people seem to feel is unreal.

  106. entrope said 3 days later:

    my favorite part of these comments are from the people who appear to think that they are defending polytron, who name-call like little children, before moving on to elaborate on their own absurd self-importance.

    other notable highlights: lucien’s thoughts on global warming flamebait’s fatherly economic advice flack’s preference of computer manufacturer

  107. denkiama said 4 days later:

    All you PC zealots just need to chill. Polytron is not out to screw you. They are doing thier best to get a game into the market and be able to make more cool games. You think some little indie shop that has never sold a game before is going to tell Microsoft to take their XBLA business and shove it if I can’t make my PC game? You obviously don’t know what the hell you are talking about. An xbox is like $200US these days. Get a grip.

  108. entrope said 4 days later:

    wah wah wah i wan my bottle

  109. MikeTacular said 4 days later:

    Don’t mind the lame wads whining about Fez coming to XBLA. I for one, am super excited! Of course, a PC release would be awesome (and probably pretty easy if it’s a C#/XNA game), but still… I can’t wait!

  110. Anthony Flack said 4 days later:

    “flack’s preference of computer manufacturer”

    I’m just sayin’, you know? I choose to use Mac OS, so there’s no point whining about all the Windows-only software out there. It was my choice. If a bunch of the games you want to play are Xbox exclusives, then buy a frickin’ Xbox already.

    Indie developers working on consoles absolutely need support - it is a long, treacherous and EXPENSIVE process and the money doesn’t start rolling in until many months after you finish.

  111. entrope said 4 days later:

    lol @ 108

    flack, you still don’t get it but that’s okay.

  112. Anthony Flack said 4 days later:

    Sweet.

  113. Flamebait said 4 days later:

    “flamebait’s fatherly economic advice”

    Thank you, kind sir!

  114. mcc said 5 days later:

    Neat, release date.

    Let us know when a port to [anything but 360] gets announced, because I really want to try this…

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