Blocksum Omake

Posted by ithamore Sun, 15 Mar 2009 08:52:00 GMT

Blocksum Omake

Back in September, Circle Infotech released an omake (bonus) version of Blocksum as a thanks to all their fans (addicts). There are some slight differences between the original and Blocksum Omake (direct download) such as the omission of the erase blocks and of online ranking. Yes, you read correctly: there are no more bombs. However, as the screenshot reveals, that is because of a major change in how blocks can join. If you haven’t played the original yet or if you would like to take on the new challenge of the omake version, now would be a good time to give the Blocksum games a try.

Also, Circle Infotech announced they plan to release a new game at the end of this summer. The most I could get out of their description was it won’t be another Blocksum, but it will be another action puzzle game. (If anyone who can read the Japanese in the omake.txt file that is included with Blocksum Omake would be willing to help clarify or correct what I said about the next game, I would greatly appreciate it).

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Comments

  1. Gainsworth said about 1 hour later:

    OH NO! NO, NO NO NO! NOT AGAAAAIN!

    ttyl.

  2. ptoing said about 12 hours later:

    Just when I started getting good at Blocksum! This will kill my productivity something bad.

  3. Alan Gordon said about 14 hours later:

    Ultra-rough translation from omake.txt:

    “BLOCKSUM OMAKE is not a sequel, it’s a bonus game. Circle Infotech’s next work is scheduled to come out summer 2009, but it isn’t BLOCKSUM. To the people who were looking forward to a BLOCKSUM sequel, we are very sorry. Between the time when we created BLOCKSUM and now, my environment has expanded, and this has affected my stance towards games. To be frank, I’ve joined the industry. Until now, I’ve made free and doujin games, depreciating people who take it too seriously (?). However, since being employed, thinking about the compatibility, I am no longer able to give my all to the kind of games I’ve been making until now. At first, I thought I should take a break from making amateur games, but my thoughts on the matter have changed. From now on, I think I want to make works with all my power.”

    That being said, How are the game rules different? I dabbled with the omake version a bit, and the only difference I saw was the lack of erasers.

  4. Alan Gordon said about 14 hours later:

    Never mind! Played a bit farther and it’s very clear now. And wow. I’m gonna be busy with this.

  5. ptoing said about 19 hours later:

    Haha, just realised that there are an assload of people who played Blocksum a lot in the Special Thanks in the credits roll, including me :V

  6. c5 said about 19 hours later:

    It took me several tries to figure out the difference. The game seemed much more difficult without the bombs. It’s actually quite easy this way, if you’re just trying to get through the game. But I guess score is the point.

  7. Starshot said about 20 hours later:

    I have never had so much fun while my brain was in so much pain.

  8. Chris said about 21 hours later:

    I still haven’t figured out what the difference is. I might have to play the regular version again. It’s been a while.

  9. c5 said about 21 hours later:

    To see the difference, connect more than ten squares.

  10. Chris said 1 day later:

    That is very odd. I was wondering how he ended up with that screen shot.

  11. Paul Eres said 5 days later:

    Nice, thanks for the news. I always felt the bombs made the game too easy.

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