i’d love to support linux too in my future game, but for huge games it can be quite an hassle… read that interesting post about it on j. blow blog to know what i mean :P
Bro, IWBTG took me like two days to beat. Granted, they were during the last two days of high school so that’s all I was doing on my laptop, BUT STILL.
What? No jump? ^^
Awesome news though.
i’d love to support linux too in my future game, but for huge games it can be quite an hassle… read that interesting post about it on j. blow blog to know what i mean :P
great news for the linux people anyway
Awesome! And just in time for my switch to a new PC running Ubuntu! :)
And with improved manymouse niceness!
Bro, IWBTG took me like two days to beat. Granted, they were during the last two days of high school so that’s all I was doing on my laptop, BUT STILL.
Don’t mind my last post, that was meant for the post blog post above it.
The Windows demo seemed to run flawlessly in Wine. I’ll check out the Lunix demo anyway. Maybe I’ll buy the full game… I quite liked the demo.
But right now I’m in the mood for something more violent and digital…
Nice to see GNU/Linux being supported and DRM being kicked in the head. I’m not really into puzzle games, though…
…..still 90% > piracy rate..
:(
“Porting” can be a hassle, yes.
But if you develop the engine with multi-platform support in mind from the get-go, it’s not bad at all to support Linux, or OSX for that matter.
Granted, supporting varying hardware can be a major chore in and of itself.
The real trouble is when it comes to advanced graphics techniques, because video drivers vary tremendously across OSs, thanks to vendors. <3
Kudos to 2D boy. The question is, do I buy the Linux version of WoG even though I already have the Wii version?
Great!
The demo installs, but won’t run on my EEE PC.