Remember that site Derek and I made one night to document and organize our wonderful world of indie games? That’s right, I’m talking about The Indie Game Database. Well we have some news of progress for you…
500+ games! Not long after we entered 2009, Derek added the 500th game to the database. And then some! While it’s still not the most complete database, Derek’s hand-picked indie games make it one of the best collections available online. It’s hard not to run into something good in there, so check it out!
I guess now there’s nowhere to go but for 1,000 games… we’re going to need your help. Derek is a monster, but it’s tough getting all these details in there. We’re working on ways to make it easier for you guys to add and update games. For example, you can now notify us when something needs to be corrected directly from a game page. If a download link doesn’t work or we got a release date wrong, tell us with the “Are we wrong?” link.
Web API This is pretty neat news. We now have a REST API for you to programmatically access TIGdb. What does that mean? Let me give you some examples…
We’ve been talking with the guys at FreeGameDev, an open source game development community. They’re interested in building their own database of open source games. As you might guess, open source games are pretty indie, so we decided to figure out how we might work together. The idea now is that they’re going to build their own portal powered by TIGdb that only shows open source games, which they can do using our powerful filtering functionality thanks to our new API.
What’s cool is that using our super simple API, they were able to throw together a very rough proof-of-concept in only a few minutes. If you want to play with the API yourself, read the documentation and get started!
TIGBox Since the last GDC, Ivan Safrin and I have been toying with the idea a Steam or iTunes Store app for indie games. With the API on TIGdb, Ivan decided throw something together. Tonight he gave me a build that, well, mostly works… but he said to mention that I rushed him. ;)
This is an early alpha that lets you see available games from TIGdb under “Get games”, double-click one to download, it automatically extracts and determines the executable, and then shows up in “Your games” where you can launch with another double-click. There are known and unknown issues, but we wanted to get it out there and see if you guys think the idea is worth exploring more. Anyway, it’s a creative use of our new API!
Other new stuff Besides a handful of simple bug fixes, there’s now a Twitter feed for updates on TIGdb for those of you that are into that. We also support multiple developers on a game, which is especially handy for Compo collaborations. And our new TIGdb contributor, Timothy Fitz, added a feature that rotates through several more screenshots when you mouseover a single game screenshot. Pretty cool! Timothy also added the “Are we wrong?” functionality and has been helping improve the stability of TIGdb and TIGSource.
What’s next? The homepage needs some love. We also want to have more details about developers and let you browse/filter developers just like games. But we want to hear from you! Suggest and vote on ideas on our UserVoice page.
That’s it for now, but you’ll be hearing more from us soon! Oh, did we mention TIGdb was written up on CrunchGear?