Balding Is Back!

Posted by Brandon "BMcC" McCartin Wed, 07 Jan 2009 03:11:00 GMT

Balding's Quest: Milestone 2 Screen 01

After many restless nights, Balding’s Quest, the greatest community project since God invented community projects (okay, slight hyperbole), is back!

Balding’s Quest: The Quest of Guy Balding (also known as “BQ”) was started way back in The Dark Times, at the very beginning of the forums. I created a thread about Manic Miner which turned into a discussion of single screen platform games in general. Then Niklas “Arne/Prom” Jansson (of Cortex Command and Gravity Hook fame) posted a link to a gameplay concept of his for an original retro platform game. I opted to make this game, and BQ was born. It quickly became the largest and fasting moving thread on the young forums. People came out of nowhere to contribute and within five days the first Milestone was reached.

However, Milestone 2 didn’t come so easily. A little bit after Aquaria was finished, for many (mostly personal) reasons, I went on an extended hiatus. Most people assumed the project (and possibly I) had died. But it had not! I recently got back to work on Milestone 2 and, long story short, it’s done. The engine is now entirely open for community development, many, many additions have been made, tools and scripting are in place, and much more. With your help, we can bring BQ back to life!

Check it out and spread the word!

> Go here for the latest build and answers to all your questions.
> To get involved and see what’s in store for this project, go here.

This has been my White Whale for over a year now, so, please, show some love on the forums. (Especially if you were around when this project was first active!) Everything is in place to make a truly wonderful game here. But BQ needs YOU!

Additional screenshots here.

Posted in , , ,  | Tags  | 38 comments

Comments

  1. BMcC said 9 minutes later:

    Yo! This is by no means a complete game! It’s merely a demonstration of the engine.

    Please, actually read the Milestone 2 thread.

    And ENJOY! :)

  2. BlademasterBobo said 15 minutes later:

    Pff, Cave Story ripoff.

    (Seriously though, BQ is fuckin’ awesome, easy to make levels for, and the controls are perfect. Glad it’s finally being worked on again!)

  3. shinygerbil said 15 minutes later:

    Wooyay :D

  4. Jr said 16 minutes later:

    Yes.

    Yes yes yes!

  5. Powergloved Andy said 30 minutes later:

    I love this project so much!

  6. Kareem said 36 minutes later:

    love to Brandon and Balding :) may they see more milestones together

  7. headcrab. said about 1 hour later:

    hmph…stealin’ jobs away from indie brawl…

    grumblegrumblegrumble.

  8. toastie said about 1 hour later:

    you go girl!

  9. Lord Tim said about 1 hour later:

    Woo. This game rocks. Go make content for it, it’s really easy.

  10. Tantan said about 2 hours later:

    Bro, I love you and this game. You are awesome. Keep the love flowin’.

  11. splotki said about 4 hours later:

    this game is so awesome. the sprite art is amazing, just watching Balding walk is satisfying.

  12. MattC said about 5 hours later:

    Hey, I’m from those Dark Times! I don’t think I’ve logged into the forum or IRC in over a year!

    I should do that!

  13. Gravious said about 6 hours later:

    w00t!

    Well done Brandon!

  14. BMcC said about 7 hours later:

    @Everyone: Thanks, guys! It really means a lot to me. :)

    If you can help stir the pot on the forum, please do!

    @MattC: Yeah, do that! :D

    The old gang’s back in town. :’)

  15. Bezzy said about 8 hours later:

    The love per pixel is high on this one.

    I did a couple of clambering anims, and it was a joy to do :)

  16. gnome said about 8 hours later:

    Hip, hip !

  17. BMcC said about 8 hours later:

    Hehe, Bez, your climb animation is now The Climb Animation. Of all time. ;)

  18. Gravious said about 9 hours later:

    oh, and @headcrab: Is that really the best compliment you can make? c’mon dude, share the love :)

  19. xerus said about 9 hours later:

    Savage

  20. Hamoozi said about 13 hours later:

    I like how slow he is. It’s like turnbased!

  21. pyabo said about 15 hours later:

    Excitement!

  22. BMcC said about 16 hours later:

    Woo hoo – I’ve gotta organize a list of priorities for the next update. Hop on the forum and make requests, if you’d like.

    @Hamoozi: Aw, well, I hope it doesn’t turn you off. It’ll make more sense as more abilities/objects/items are added. It’s a very conscious design choice. ;)

  23. Cougarten said about 21 hours later:

    why does he move so fckng slow? appart from that I’ll check it out further later

  24. Dragonmaw said about 22 hours later:

    I love BQ.

  25. Jad said about 22 hours later:

    I don’t feel the SLOW really?

    This ain’t fucking sonic dammit.

    This is a balding guy.

    This is guy balding!

  26. Kenzya said about 22 hours later:

    Game plays fine. Falling into ledges is very hard to do.

  27. BMcC said about 23 hours later:

    Cougarten: Because the game will be much better for it.

  28. none said about 23 hours later:

    God damnit, I’ve lost progress in edting a map which was pretty much 99% done just because I died and when the game restarts the map goes back to default…

  29. none said about 23 hours later:

    This has happened to me 3 or 4 times now (I’m not saying it’s the game’s fault, it’s probably the game telling me that something’s not right, ie. dying from a huge fall?)

  30. BMcC said about 23 hours later:

    You gotta press F9 to save the map! It’s probably that.

    And in the next update I’ll put Pausing while editing back in (it got broke when I changed the logic system).

  31. none said about 24 hours later:

    Thank you dear sir.

    I know that you need to press F9 to save the map… It’s just that I get so excited creating the map that I just forget I haven’t even saved it yet.

    By the way, congratulation on Balding’s Quest, it’s shaping up to be one hell of a game. I just love Guy Balding. The movement feels pretty smooth as well and all those little details are top-notch. I can’t wait to make some sort of ‘campaign’, or set of levels, for this game!

  32. Anthony Flack said 1 day later:

    Hey! Good to see Guy Balding is still alive! Could this be The Community Game That Actually Gets Finished?

  33. JP said 1 day later:

    Yay, I remember this!

  34. BMcC said 1 day later:

    @none: No problem! (So, I guess it’s working now?) I can’t wait for you to make levels, either. :)

    @Anthony: Yes, absolutely! There’s no stoppin’ now.

    @JP: I remember YOU. :o

  35. Mike Hawk said 1 day later:

    Awesome, the hype machine is back. I really missed hearing constant updates about this game almost everyday along with level pictures.

  36. BMcC said 1 day later:

    Haha, I can’t tell if you’re being sarcastic or not! :|

    Anyway, that was Tim W who made those posts. I kind of miss those days, honestly. :\

  37. none said 1 day later:

    Hey BMcC,

    could you lend me a hand?

    How do I go about creating ladders and chains that are climbable? I tried it with the gfx tile editor but no dice so I thought ‘Maybe it has something to do with it being in the background…’ but it still didn’t work. Is it possible? Or is it a feature to be implemented in the Milestone 3 build?

    Thanks in advance! ;-)

  38. BMcC said 3 days later:

    Sure! There are three Dev Editor modes: Tile Graphics Mode, Tile Type Mode, and Objects Mode. In Tile Type Mode you set the obstructions/functionality for the tiles.

    Press a number to change what tile type you can draw and delete. It’ll tell you the name at the bottom of the screen, and it’s color coded. (“Ladder” type tiles are brownish.)

    I hope that helps!

Comments are disabled