Owlboy Preview
Posted by Derek Yu Mon, 22 Dec 2008 11:25:00 GMT
A gameplay preview of Owlboy, from D-Pad Studio, which is coming to XBox Community Games in 2009.
Posted by Derek Yu Mon, 22 Dec 2008 11:25:00 GMT
A gameplay preview of Owlboy, from D-Pad Studio, which is coming to XBox Community Games in 2009.
Posted in Platformers, Xbox 360, Videos | Tags DpadStudio | 25 comments
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It is good to see another really promising big indie project. Graphics looks great, i like music, gameplay could be fun, nice idea with almost silent hero.
Screen looks bit small, especialy when Owlboy is flying, hopefuly it will be sufficient for good orientation.
Lots of luck D-Pad. Really, really looking forward for your game (or at least another video, hint, hint :) )
Looks nice.
For some reason, the music reminds me of Kid Icarus.
yeah, there’s the kid icarus vibe for sure… sounds a little lo-fi, which isn’t bad.. I Guess
The graphics are amazing, but the Superman 64 hoop-flying really pissed me off. If a game lets you fly, it should let you fly ANYWHERE YOU WANT.
I dunno, it kinda sounds like 8-bit Wind Waker music.
Hopefully the hoops are there to teach you, or to offer some sort of bonus.
Magnificent pixelart graphics. Kudos!
Ohhh those graphics….. I think my pants just got moist. Looks like a great game, and with all the other great stuff on the live arcade, it’s time to buy a 360 methinks.
Simon is something that supercedes pixel artist. Those graphics are ridiculous.
According to dpadstudios’ website, it’s coming to PCs also so no reason to, Tom. :)
Ahh that is good news indeed. I hope Braid is also coming to PC soon. :)
This looks really solid. It’s so great to see projects like this come out of tiny studios! Small team size is the only way to go.
This deserves all kinds of mainstream recognition.
The art’s fantastic. I think the music needs to step up from faux chiptunes to something more orchestral though.
…not that the music is bad. I just don’t think it suits.
I agree with Farbs. The music just doesn’t match the rich graphics.
Wow, I thought the music didn’t seem to match either. I thought something more orchestral would have made that so much more exciting.
Braid fanboy ^^^^^^^^
awesome work, i’m speechless!
oh ps: it uses a mouse? what the hell? o.o
And who said indies don’t care above graphics uber alles!
The style and graphics remind me a lot of rich fantasy stories from the early 80’s, which, is quite refreshing to see something like that. There are a lot of good games out there, however a lot of the fantasy games are either lacking good artwork or lacking good story. As a result, you don’t get that deeply involved or feel deeply involved. At least I don’t. This is a game I feel I would finish from beginning to end without hesitation.
The background artist was definitely well trained as a master of color and light. The artist is also well versed in a lot of styles of fantasy art. I’d love to see the collection of reference material. I’m jealous. :P I’m still not at such a point yet.
I’ll definitely be looking out for this title.
This gives me a big Kid Icarus vibe, and lots of warm fuzzy feelings.
Aero the acrobat meets metroidevania?
ahahaha, for all those who think NES/Chip, fyi, this is basically how stuff sounded on the N64 : D
No it didn’t. The N64 was capable of playing 100 PCM channels at once, for MIDIs or tracked music and could even play MP3s. Go play an N64 again and hear for yourself. This is only using about 4 or 5 channels at most like a retro console song. And I agree, it doesn’t exactly fit. Something more orchestral would work much better.
But the graphics look amazing, I’ll say that much.
Looks fantastic, but flying looks kinda stiff, it doesn’t look to have a sense of gravity. maybe making the animation speed dynamic could fix that?