Owlboy Preview

Posted by Derek Yu Mon, 22 Dec 2008 11:25:00 GMT


A gameplay preview of Owlboy, from D-Pad Studio, which is coming to XBox Community Games in 2009.

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Comments

  1. Denny said 44 minutes later:

    It is good to see another really promising big indie project. Graphics looks great, i like music, gameplay could be fun, nice idea with almost silent hero.

    Screen looks bit small, especialy when Owlboy is flying, hopefuly it will be sufficient for good orientation.

    Lots of luck D-Pad. Really, really looking forward for your game (or at least another video, hint, hint :) )

  2. Zaratus said about 2 hours later:

    Looks nice.

    For some reason, the music reminds me of Kid Icarus.

  3. mots said about 3 hours later:

    yeah, there’s the kid icarus vibe for sure… sounds a little lo-fi, which isn’t bad.. I Guess

  4. godsavant said about 3 hours later:

    The graphics are amazing, but the Superman 64 hoop-flying really pissed me off. If a game lets you fly, it should let you fly ANYWHERE YOU WANT.

  5. FishyBoy said about 3 hours later:

    I dunno, it kinda sounds like 8-bit Wind Waker music.

    Hopefully the hoops are there to teach you, or to offer some sort of bonus.

  6. Pomian said about 5 hours later:

    Magnificent pixelart graphics. Kudos!

  7. Tom said about 5 hours later:

    Ohhh those graphics….. I think my pants just got moist. Looks like a great game, and with all the other great stuff on the live arcade, it’s time to buy a 360 methinks.

  8. Willows said about 5 hours later:

    Simon is something that supercedes pixel artist. Those graphics are ridiculous.

  9. Dot said about 6 hours later:

    According to dpadstudios’ website, it’s coming to PCs also so no reason to, Tom. :)

  10. Tom said about 7 hours later:

    Ahh that is good news indeed. I hope Braid is also coming to PC soon. :)

  11. Sparky said about 8 hours later:

    This looks really solid. It’s so great to see projects like this come out of tiny studios! Small team size is the only way to go.

    This deserves all kinds of mainstream recognition.

  12. Farbs said about 10 hours later:

    The art’s fantastic. I think the music needs to step up from faux chiptunes to something more orchestral though.

  13. Farbs said about 10 hours later:

    …not that the music is bad. I just don’t think it suits.

  14. xerus said about 14 hours later:

    I agree with Farbs. The music just doesn’t match the rich graphics.

  15. Adamski said about 16 hours later:

    Wow, I thought the music didn’t seem to match either. I thought something more orchestral would have made that so much more exciting.

  16. Mark said about 19 hours later:

    Braid fanboy ^^^^^^^^

  17. Eclipse said about 19 hours later:

    awesome work, i’m speechless!

    oh ps: it uses a mouse? what the hell? o.o

  18. Hamoozi said about 22 hours later:

    And who said indies don’t care above graphics uber alles!

  19. Snow said about 23 hours later:

    The style and graphics remind me a lot of rich fantasy stories from the early 80’s, which, is quite refreshing to see something like that. There are a lot of good games out there, however a lot of the fantasy games are either lacking good artwork or lacking good story. As a result, you don’t get that deeply involved or feel deeply involved. At least I don’t. This is a game I feel I would finish from beginning to end without hesitation.

    The background artist was definitely well trained as a master of color and light. The artist is also well versed in a lot of styles of fantasy art. I’d love to see the collection of reference material. I’m jealous. :P I’m still not at such a point yet.

    I’ll definitely be looking out for this title.

  20. angersloth said 1 day later:

    This gives me a big Kid Icarus vibe, and lots of warm fuzzy feelings.

  21. Jest said 1 day later:

    Aero the acrobat meets metroidevania?

  22. Jad said 1 day later:

    ahahaha, for all those who think NES/Chip, fyi, this is basically how stuff sounded on the N64 : D

  23. null said 2 days later:

    No it didn’t. The N64 was capable of playing 100 PCM channels at once, for MIDIs or tracked music and could even play MP3s. Go play an N64 again and hear for yourself. This is only using about 4 or 5 channels at most like a retro console song. And I agree, it doesn’t exactly fit. Something more orchestral would work much better.

  24. null said 2 days later:

    But the graphics look amazing, I’ll say that much.

  25. Ichi said 3 days later:

    Looks fantastic, but flying looks kinda stiff, it doesn’t look to have a sense of gravity. maybe making the animation speed dynamic could fix that?

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