The Strange and Somewhat Sinister Tale of the House at Desert Bridge (a name so long it breaks TIGdb) is one bloody funny adventure game. Even as a Yank, I feel I can inoffensively use the word “bloody” in this situation, because Desert Bridge employs a kind of droll, British humor that is genuinely infectious. Seriously, the amount of wordplay, puns, and nonsense in the game is staggering – it really takes absurdism to a whole new level, even for a genre that is kind of heavy on it.
“It’s an orange carpet. It smells of oranges.” That was the first giggle the game got out of me, but it certainly wasn’t the last. Your giggle-mileage may vary.
But what ultimately makes the game so good is not just the surreal humor, but the fact that, despite how random and weird things can get, the puzzles themselves are quite straightforward. Jonas Kyratzes (who also created the decidedly less humorous Last Rose in a Desert Garden) has done a good job of imbuing his game with a strange internal logic that bubbles out from beneath the absurdist veneer. And it helps that the hand-drawn crayon graphics and the music are both very good and jive well with the game’s atmosphere.
If there’s one minor complaint I have, it’s that it can be easy to get lost in the game, given its first-person viewpoint. But the areas are not big enough that this became a serious issue for me. I still recommend it highly.
(Thanks, Gregory!)
TIGdb: Entry for The Strange and Somewhat Sinister Tale of the House at Desert Bridge