The Graveyard: Postmortem

Posted by Derek Yu Sun, 02 Nov 2008 09:40:00 GMT

The Graveyard

Tale of Tales has wrapped up an in-depth postmortem for their first commercial title, The Graveyard, in which you guide an old woman through a cemetary. It includes interviews with contributing artists and musicians, and an analysis of the public’s response to this unique game, which, by the way, has been nominated for the European Innovative Games Award this year… along with Crysis, Heavenly Sword, and Wii Fit?! Congratulations! I sincerely hope you guys win!

You can also track the development of their upcoming title, The Path, through this blog, where they “share the joys and miseries of independent game development.” Well put!

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Comments

  1. Q said about 1 hour later:

    hm, not that interesting the demo

  2. Skofo said about 2 hours later:

    Crysis? Innovative?

    Ha ha.

  3. Skofo said about 3 hours later:

    And yeah, this game isn’t too fun.

    It’s too damn hard!! Are there any cheat codes or a strategy guide or something?

  4. Eclipse said about 3 hours later:

    nice wireframe in the pic, even if some loop is a bit weird, expecially on the shoulders

  5. Paul Eres said about 3 hours later:

    Welcome back Derek! Sorry I didn’t make more posts, I missed a few days (I planned to post one every day but a few things got in the way).

  6. Derek said about 16 hours later:

    Thanks, man! And no, are you kidding? You did a fantastic job!

  7. AdamB said about 17 hours later:

    The shoulders? The shoulders? That’s what you chose to pick as a fault?

    You didn’t feel the need to comment on, oh, I dunno… the way the head just doesn’t connect to the body at all at the back?

    Hrmm, I’ll never understand some people’s criticism.

  8. ,mhadsfmhkasdf;l][pwm,nghf said about 23 hours later:

    this game sucks

  9. Terry said about 23 hours later:

    Wow, that’s very insightful ,mhadsfmhkasdf;l][pwm,nghf

  10. pnutz said about 23 hours later:

    Here’s the actual short list for the award, since Derek’s link points to some indecipherable barbarian language page: http://www.hessen-it.eu/mm/EIGA20-10-08E.pdf

    The inclusion Crysis and Heavenly Sword is pretty silly, but there’s quite a few indies in the running. They’re not TIG regulars, but it would have been nice for them to get a bit of publicity with their own newspost. The nominees are:

    Sharkworld Blake White The Graveyard Swinxs Remote Impact – Shadowboxing over a Distance Wii Fit Heavenly Sword Crysis Pro Evolution Soccer 2008

  11. pnutz said about 23 hours later:

    OK, let me try that again, fuckall if it still does come out: Sharkworld Blake White The Graveyard Swinxs Remote Impact - Shadowboxing over a Distance Wii Fit Heavenly Sword Crysis PEV 2008

  12. pnutz said about 23 hours later:

    Fuckall then.

  13. Trotim said about 24 hours later:

    Crysis and Heavenly Sword aren’t innovative. What the heck?

  14. Paul Eres said about 24 hours later:

    Thanks Derek :D

    I’d still like to post a few more! I had a list of a second round of Ohrrpgce games I wanted to recommend, for instance. Let me know if you take another vacation!

  15. Eclipse said about 24 hours later:

    @AdamB: it’s clear that’s not a design fault but only a screenshot of a part or a WIP model so i skipped the head, the shoulders looks weird tho..

  16. Michael Samyn said 1 day later:

    Thank you, Derek. :)

  17. DoctorAnus said 2 days later:

    Simply a great read, by smart people. Great plunge into the creative process for an ignorant like me.

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