Tech: Overgrowth Terrain Generation

Posted by Derek Yu Wed, 08 Oct 2008 15:23:00 GMT

Berkeley Hills

Over at the Wolfire blog, updates are coming fast and furious about development of Overgrowth, also known as Lugaru 2. The latest update is a fairly lengthy discussion of how the team is thinking of generating realistic looking terrain for their game. A very interesting read… indeed.

On the art side, team artist Aubrey has posted a time-lapse video of himself working on one of his amazing conceptual pieces for the game!

Overgrowth can’t come soon enough, but in the meantime I’m going to enjoy the hell out of watching it develop.

(Thanks, wormguy!)

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Comments

  1. Jeff said about 2 hours later:

    Nice work Phillip. :)

  2. DarkJee said about 3 hours later:

    I JUST CANT WAIT FOR THIS GAME !!! =O =O

    That will be aaaawesome!!

  3. Valkyrie said about 5 hours later:

    This thing is going to be the Crysis of indiedom. Only with actual playability.

  4. Pigbuster said about 10 hours later:

    I can’t get over how painterly that landscape looks. I hope to god it’s not a trick of the distance and that it actually does look that fantastic, because damn.

  5. Bezzy said about 11 hours later:

    Hay, MY name is Aubrey!

    That is too weird. I don’t know anyone else in real life called Aubrey. And now there’s two in the indie scene? WAT?

    And yes, Lugaru was coolness. I wish them the best of luck!

  6. WarpedEye said about 11 hours later:

    Looking good. Both the site and the blog gave a real good impression too.

  7. David said about 19 hours later:

    The painterly look that you noticed is from the mesh simplification; Phillip will probably talk about that in his next blog post.

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