Minotaur China Shop

Posted by Brandon "BMcC" McCartin Thu, 25 Sep 2008 11:43:00 GMT



Suddenly, a transmission from Flashbang’s hidden underground base…

TIGSOURCE
YOUR NEW ORDERS FOLLOW:
POST ABOUT PROJECT MCS-A, CODENAME ‘MINOTAUR CHINA SHOP
BUT DO NOT REVEAL ITS SINISTER PURPOSE
YOUR COMPENSATION SHALL BE LEFT IN THE AGREED LOCATION
FLASHBANG OUT

Posted in , ,  | Tags ,  | 31 comments

Comments

  1. policedanceclub said 30 minutes later:

    awesome

  2. bodkins said about 1 hour later:

    I’m aroused… and confused…

  3. Ryan Brown said about 1 hour later:

    That was…. odd. I mean it’s not exactly a minotaur rampaging is it. He destroyed stuff like it was a minimum wage job with an overbearing teenage boss.

  4. Valkyrie said about 2 hours later:

    I love his unentusiastic collapse at the end. It’s like he went “Meh.” and fell over.

  5. quamper said about 2 hours later:

    This video is 2 weeks old and supposedly that had like 2 weeks left before they were done does that mean its going to be out soon? Is that the sinister purpose? :D

  6. Teknogames said about 2 hours later:

    He looks drunk. I envisioned a large beast dashing through carts of dishes. This one just looks irritated. Looks fun though.

  7. GirlFlash said about 2 hours later:

    I was expecting more ‘ARRRGGGGHHHHHH!’ since the last video, all I got is more ‘ooooooh!’ :(

  8. pnutz said about 2 hours later:

    So, you need to grab a certain item without destroying your shop, navigating your minotaur as deftly as possible through the shop.

    It seems like the controls would have to deliberately suck to make this at all challenging. I would much rather see his anger be more flaming, like having him charge and forcing you to aim him into the least expensive spot. As it is, the action is much too ‘gelatinous’.

  9. haowan said about 3 hours later:

    The idea behind this is GENIUS but I won’t spoil it for you guys yet.

    GENIUS, I tell you.

  10. Günter said about 4 hours later:

    I think Flashbang is a bit overrated. Funny concepts and monocle wearing dinosaurs does not a good game make.

  11. FLASHBANG said about 5 hours later:

    Flashbang think YOU overrated! Pithy potshot frontpage comments about monocles and dinosaurs and overrated-ness ALSO a good game do not make. So there. Nyah.

    RAARAAAARAGG!

  12. Scott said about 5 hours later:

    Better than lame concepts and no dinosaurs..

  13. beetlemania said about 6 hours later:

    Yesterday, I read on CNN business that EA is buying flashbang . NOT SO INDIE ANYMORE HUH?

  14. Teknogames said about 7 hours later:

    I agree with scott. While a good concept may not ensure a grand product, a bad concept makes a bad product concrete.

    I still think it could use some more smashy smashy, however. But hey, it’s not like it’s finished yet, right?

  15. ChrisL said about 7 hours later:

    @beetlemania: Indie-ness comes from the games you make. Not who signs who signs your checks.

  16. Günter said about 8 hours later:

    Hey, I never said Flashbang was terrible. I just don’t fall head over heels for a game just because it involves monocled raptors, as fun as that is. :P

  17. mjau said about 8 hours later:

    I really like the idea behind this, but the execution, not so much. Of course, it’s not complete yet. Still, I get the feeling this would work much better in first-person. It would really be your VISION going red with rage, YOU losing control; you’d know you really should try to stop yourself, but it’s so much easier and oh so much more satisfying to just CRUSH EVERYTHING..

    In stead there’s just red fog filling the room with a little minotaur stumbling about.

  18. ChevyRay said about 9 hours later:

    I love the execution. The whole deal is just silly, rather how I like it.

    I laughed a lot when I saw the first prototype of this. The new video had pretty much the same effect. I want to play.

  19. Joseph said about 10 hours later:

    What the hell is this madness!?!?

  20. Chris said about 10 hours later:

    To me, a lot of Flashbang’s projects seem like making a game around a particular feature/technology. 3D/vehicle physics, flight/skeletal animation, more animation/object physics. This isn’t criticism at all, they’re neat little games and it’s not like we have to pay for them. I imagine it’s a great way to improve as a team.

  21. ChevyRay said about 14 hours later:

    True. Actually, I think every single game is as such :P and could point them out at will.

  22. Ben said about 14 hours later:

    Hi! This is Ben from Flashbang.

    That comment from user “FLASHBANG” was NOT one of us, nor did we ask anyone to say that on our behalf. I promise. :/

  23. haowan said about 23 hours later:

    A LIKELY STORY

    also: velociraptor safari was a great game regardless of the presence of monocles.

  24. BING said 1 day later:

    Take a physics engine, put trendy elements in (dinosaurs, monocle), create mediocre game,Pay a few beers to Derek Yu and spam TiGSource, ???, PROFIT, Rinse, repeat

  25. John said 1 day later:

    Hi! This is John from Flashbang.

    That comment from user “Ben” was NOT one of us, nor did we ask anyone to say that on our behalf. I promise. :/

  26. Anon said 1 day later:

    Ultimately that looked dull.

  27. Darnell said 2 days later:

    Hi! This is Darnell from Flashbang.

    That comment from user “John” was NOT one of us, nor did we ask anyone to say that on our behalf. I promise. :/

  28. Kongming said 3 days later:

    [i]Take a physics engine, put trendy elements in (dinosaurs, monocle), create mediocre game,Pay a few beers to Derek Yu and spam TiGSource, ???, PROFIT, Rinse, repeat[/i] look at how dumb you are

  29. Joseph said 4 days later:

    These comments have gone arigh!

  30. Joseph said 4 days later:

    whoops spellcheck arigh = awry

  31. OMG said 4 days later:

    the shriveled dicks in this comment thread need to get boner tests

    grow a pair, man up, take yourself out back by the shed and use the shotgun. we’re done with ya

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