Jimmy's Lost His Toilet Paper

Posted by Derek Yu Fri, 04 Jul 2008 17:29:00 GMT

Jimmy's Lost His Toilet Paper

Jimmy’s Lost His Toilet Paper, and you’ve got to go find it! This is a new 7-day game from Petri “Fuck Yeah!” Purho. In each level you’ve got to roll up the loose toilet paper and head toward the exit, a task which is made much more difficult by platforms, crates, and other obstacles. The concept is not only incredibly cute, but it works great in practice, and creates some interesting (and challenging) physical puzzles. I’d love to see Petri polish it up a bit more (à la Crayon Physics)... for one thing, it could definitely benefit from some kind of save feature/level select screen.

TIGdb: Entry for Jimmy’s Lost His Toilet Paper

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Comments

  1. yrmom said about 1 hour later:

    Every post after this one is a sheet of toilet paper. And I will wipe my ass on it! Go!

  2. Ryan Clark said about 2 hours later:

    This sheet happens to be made out of poison ivy. Enjoy!

  3. spacechillie said about 3 hours later:

    CAVE STORY RI- is shot

  4. Tanner said about 3 hours later:

    ARGH I CAN’T GET PAST THE LEVEL WITH THE TWO BOXES ON TOP OF EACH OTHER WITH THE TOILET PAPER IN BETWEEN THEM RARARARARARARARAR /caps

  5. crackers said about 4 hours later:

    The music totally makes this. And the ending screen.

  6. Neon said about 6 hours later:

    Argh, loved this game ‘till i ended up crashing it by jumping half on and off an elevator in one of the last levels.

    Need a save feature.

  7. Starshot said about 9 hours later:

    Absolutely astounding experimental game. I would love to see a full fledge game made out of this. Though, I must admit, with the American economy as it is, you could easily profit by changing the theme.

    Jimmy’s Lost His Food Stamps!

  8. Jeff Lindsay said about 9 hours later:

    Nice, and a link to the DB

  9. muku said about 9 hours later:

    Awesome. The best part of it is holding on to your roll and dropping off a high platform: Toilet Paper Bungee Jumping.

    Unfortunately, just crashed on level 10.

  10. Tr00jg said about 12 hours later:

    Loved this! The twisted smiling face and the music. Not to mention the obvious experimental gameplay. Go Petri!

  11. Mike hawk said about 12 hours later:

    This was up on Indiegames last week.

    better late than never I guess

  12. Guesst said about 14 hours later:

    And the award for best use of toilet paper physics in a video game…

  13. Guesst said about 14 hours later:

    Forgot to mention, that’s some brawny tp he’s using. No brand I know lets you dangle from it.

  14. Bas said about 22 hours later:

    I absolutely love this…. the sexy looking paper and the clever level design. Great little game!

  15. ZereoX said about 22 hours later:

    This game ROCKS, I just Finished it. I wish he makes a full fledge game with more stuff.

  16. AClarkFS said 1 day later:

    Very interesting concept, and fun even if this game type isnt my forte.

  17. Neddo said 1 day later:

    I love the idea and I love the style, but the controls ruin this for me. They’re way too loose and slippery.

  18. ZAN! said 1 day later:

    I’ve noticed you can induce a crash by letting your TP unroll too far. I happened by accident when I was standing on an elevator.

  19. Harmen said 1 day later:

    Zan, that’s what they call an ‘Out Of Paper’ exception.

  20. PHeMoX said 1 day later:

    It crashed here too, just like ZAN! said. I actually wanted to make use of having a bit more weight from toilet paper on one side, so I let it unroll and unroll… but unfortunately it crashed because of that. :(

  21. Guesst said 1 day later:

    Harmen… Bad. ‘Out of Paper’ exception… bad.

    More games needs a weighted tether. Imagine Mario vs Donkey Kong with that added in and you’d pretty much have my vision for Jimmy Lost his TP gold.

  22. Bezzy said 3 days later:

    Very very cool. I couldn’t stop playing until I finished.

    (I am fully reminding myself the exceptional time frame this was done in [and am aware that I could do no better] but I’d still like to make a comment…)

    Some of the raw player movement felt a little imprecise, possibly due to the constant tug of the TP? Or just low friction? For some reason, in my minds’ eye, I’d like this to feel as crisply controllable as a pixel platformer, but it still has a lot of the telltale kinaesthetic artifacts which come with a more general purpose physics engine. It’s very hard to marry both those styles of control.

    As I say, really awesome. I’m just being a picky fucker and hope that this becomes a whole game - especially some bionic commando style swingy puzzles, or pulling a block up by pulling on the TP… so many puzzles spring to mind which could work out with a little tweaking. Really enjoyed it. Well done again, petri.

  23. jkd said 3 days later:

    Pretty awesome. Kudos to Petri. I think this idea is worth expanding on.

  24. the2bears said 3 days later:

    @Bezzy, I think the imprecision of the movement is likely a side effect of using Box2D for the physics. Because of it’s nature (I’m not criticizing it here) you get “floaty” movement. Platformer movement, or shmup movement, should probably not use the physics engine. Things just tend to “not feel right”.

    Bill

  25. cougarten said 5 days later:

    down… can anyone mirror it?

  26. IamLate said 5 days later:

    Very fun. I loved the music and the silly graphics and off-the-wall concept. The gameplay feels loose.

    I think that the toilet paper is too heavy. The toilet paper gets in the way of movement (esp block pushing), and it makes pulling and gathering the toilet paper to finish too much of a chore.

  27. trav said 5 days later:

    tons of fun, great idea and execution, love the music. Top work

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