Randy Balma: Municipal Abortionist

Posted by Derek Yu Sat, 24 May 2008 02:25:00 GMT

Randy Balma: Municipal Abortionist

I went to Las Vegas with my parents one summer and they took me to an arcade there (I can’t remember which hotel). In the arcade they had this virtual reality headset with Wolfenstein 3d in it that was haphazardly constructed and extremely disorienting, and it made me want to vomit. I haven’t thought about that game in many, many years, but Randy Balma: Municipal Abortionist brought the memories flooding back (out of my mouth).

I believe its creator, messhof, is genuinely trying to hurt us with his games.

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Comments

  1. cactus said about 1 hour later:

    I really dig the graphics, and some of the gameplay is really interesting. First game to have given me a migraine I think.

  2. Noyb said about 1 hour later:

    Ow. My brain. I like the subtle wordless instructions for each minigame.

  3. raelz said about 2 hours later:

    The first one is actually fun =P

  4. Joola said about 2 hours later:

    I only tried Grappling hook before and if his other games are like this one I’v made the right decision.

  5. Indian Gamer said about 3 hours later:

    This game killed the child in my womb.

  6. chutup said about 5 hours later:

    I nearly gave up on the truck section, but I’m glad I didn’t, because after that it gets much more interesting. I wonder if messhof intended it to have a ‘pro-life’ message, or was he just using abortions to attract more attention to himself?

  7. Malefact said about 5 hours later:

    This game gave me a headache. Glad I had some paracetamol in the house. The last two sections were probably the most effective in terms of images/gameplay, but I still think all the epileptic crap was completely pointless.

    It wasn’t fun or thought-provoking, and it didn’t feel that much like a unique and memorable experience, either.

  8. GirlFlash said about 5 hours later:

    the truck/bus stage was just irritating, the way the controlls switched exactly when I didnt want them too, and every other crash pointed me the wrong way.

    this is a game that gets better the further into it you are, but thats only good if the game starts alright.

    didnt get a headache, though I think I am going to need to get a therapist.

  9. Dusty Spur said about 6 hours later:

    This game makes me feel DRUGGED UP ON DRUGS.

    I can’t help but think of Tales of Game’s Studios everytime I play this.

  10. Teeth? said about 9 hours later:

    This was a really interesting experimental game, the weirdest thing messhof has done since Bool. I didn’t mind the bus section like everyone else, but couldn’t figure out the final (?) section with the octopus/baby and the spinning color wheel. Sure, the colors slowed down/sped up depending on the direction you were moving, but does it end? Anyway, good thing I was on Vicodin while playing or my brain may have exploded.

  11. Radek said about 10 hours later:

    Teeth?,

  12. Uesugi said about 10 hours later:

    Teeth, for the final level, watch the babypus’ eyes…

  13. Teeth? said about 11 hours later:

    Ultimate victory achieved!

  14. rndll said about 12 hours later:

    It takes five times longer to load than a Medieval:Total War scenario, has more slowdowns and is way more boring. And it doesn’t even have prettier graphics or stuff. At least it’s free. So it’s a waste of time for which you don’t have to pay. Yay.

  15. axel said about 12 hours later:

    I thought the game was interesting. I really liked the atmosphere, especially the bus stage - it certainly did make me feel DRUGGED UP ON DRUGS. I found myself laughing out loud several times while playing it.

    No headaches here, though the big ben/clock stages made me slightly nauseous.

  16. Krux said about 13 hours later:

    @rndll: dont compare it to total war. It has nothing to do with it.

    This game is strange, and i like strange games @)

  17. rndll said 1 day later:

    Was just a random game. I could have written Revenge of the Sunfish if that fits your taste better.

  18. Lailoken said 1 day later:

    I actually thought it was kinda fun 8D. No headaches, and I only got slowdowns on the last level.

  19. jUNe said 1 day later:

    It was amazing! BUAGHUAHDAASRF Yeah, a visual masterpiece.

  20. ZeppMan217 said 1 day later:

    Nice and strange, but nothing more.

  21. jkd said 1 day later:

    I finished it, though I really wanted to stop playing when the first stage (the bus) started getting annoying.

    The other stages are much better.

  22. AClarkFS said 1 day later:

    Visual Studio Just in time debug error on exit. Awesome programming guy, better double check your cleanup methods.

  23. th15 said 1 day later:

    I totally failed to get anywhere in this.

  24. realtime said 1 day later:

    don’t have time to try the game, maybe latter. but seeing from others opinion seems that it’s very interesting.

  25. ssfsx17 said 1 day later:

    I had a hard time figuring out that I had “beaten” the game - but I think it’s more like the game has beaten me. Lucky for me, I’m resistant to motion sickness.

  26. Rolf said 2 days later:

    Almost as bad as “the hangover”.

  27. Jock Thampson said 2 days later:

    Dear Mr. Messhof:

    You have fifty-four (54) days in which to stop the release of RANDY BALMA: MUNICIPAL ABORTIONIST on PC.

    Govern yourself accordingly. Sincerely, Jock Thampson

  28. Dusty Spur said 2 days later:

    I played through it again, for some reason.

    I commend messhof for making the only game to make me physically ill.

  29. Ben said 3 days later:

    AClarkFS: It’s made in Gamemaker…

  30. Phasma Felis said 4 days later:

    You know, the problem with the cult popularity of Sexy Hiking and the resultant B-Game Compo is that now people are making terrible games on purpose.

    I can’t really feel like this is a good thing.

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