Castle Crashers is Complete

Posted by Derek Yu Sat, 17 May 2008 21:45:00 GMT

Castle Crashers

No release date yet, but soon… very soon (okay, just kinda soon). Also, bears.

Posted in ,  | Tags  | 29 comments

Comments

  1. MikeK said 9 minutes later:

    YES! Finally. I have been waiting for this.

  2. Starshot said about 1 hour later:

    brb, stealing someone’s 360

  3. Noyb said about 2 hours later:

    “It has to go through all the required hoops of certification/final testing & all that jazz before it will actually become available on the service.” Microsoft’s certification process != very soon. =(

  4. EarMeNow said about 4 hours later:

    Also, mysterious sphincter-faced archers.

    Sold.

  5. Trotim said about 5 hours later:

    So… in about half a year, eh?

  6. Nikica said about 6 hours later:

    Now just make it for PC.

  7. muku said about 6 hours later:

    Seconded. Dammit, I want it on PC.

  8. FireSword said about 7 hours later:

    Saruman Teddy Bear ftw lol

  9. Nizzate said about 8 hours later:

    thirded for PC, I wonder how hard it is to port it over to PC? We should start a petition!

  10. Xander said about 8 hours later:

    I like how the third character can look pretty badass whilst simultaneously resembling an anus..

  11. MetalGearLefty said about 8 hours later:

    Fourthed for PC. Especially if it goes on Steam.

  12. Ichi said about 8 hours later:

    Great, now I’ll have to convince a 2D-hating friend to get this for his 360. Why couldn’t this be on PC? :(

    For those hoping for a PC port.. we never got Alien hominid, I don’t think this will be any different. It’s really weird that they’re neglecting the PC crowd, considering that this is flash-based and all. I don’t get it.

  13. Mischief Maker said about 9 hours later:

    PC = headache of making the game work for all the many and varied hardware configurations of customers’ computers instead of a single set of hardware?

    PC = lower number of customers? (C’mon, guys, you all know we’re a very tiny subset of the computer gaming crowd)

    PC = easier to pirate?

  14. 501105 said about 10 hours later:

    Agreed a pc version would rock

  15. gnome said about 10 hours later:

    Especially if bundled with Alien Hominid…

  16. Starshot said about 11 hours later:

    That would be an indie gamer’s wet dream.

  17. Lim-Dul said about 11 hours later:

    Well - if an XBox game is popular on the console it usually comes to the PC sooner or later. And indeed it’s not very hard to port the games back and forth - consoles, especially the XBox 360, have virtually the same hardware as a normal PC>

  18. Yaen said about 12 hours later:

    XNA is very back and forth from what I’ve seen in other projects. I think that a PC version might need some retooling for online play, don’t know if they can use xbox severs or if it would be a peer host. Fulp mentioned something (on their forums) about porting it to whatever ends up not taking too much time or money after its released.

    Not too sure but hey, Braid is coming to PC, and I hope Fez makes it as well.

  19. Lim-Dul said about 13 hours later:

    Yeah - you can even play “unported” games on your PC if you install the XNA framework. Unless they haven’t been built with it, obviously.

  20. Patrick said about 13 hours later:

    A 360 does not have the hardware of an average PC, but porting 360->PC is easier than PC->360.

    Here’s a list of PC->360 issues from one of the Moonpod guys:

    1. x360 uses powerpc type chips instead of Intel so byte ordering is swapped (all your data is the wrong way round).
    2. it uses something similar to DX9 so video startup and rendering all need changing to the new system.
    3. file system and the way games are saved is different.
    4. there are strict guidelines on everything that dictate how the frontend works, where the buttons can and can’t go, etc, etc.
    5. redo the control system
    6. you have to fit everything on a 50MB game card and starscape is 120MB so everything needs to sit compressed and then be uncompressed into ram on demand.

    link: http://www.moonpod.com/board/viewtopic.php?t=1881&highlight=360+port

  21. bateleur said about 16 hours later:

    Mischief Maker wrote:
    PC = headache of making the game work for all the many and varied hardware configurations of customers’ computers instead of a single set of hardware?

    If, as Ichi claims, it’s Flash-based then that’s not really a problem. In fact they could even do a Mac port and a Linux port at the same time.

    (And then I woke up.)

  22. Melly said about 20 hours later:

    I too would love to see a PC port, but like it’s been said, it’s a sad reality that PC isn’t that attractive to develop commercial games to compared to keeping it in consoles.

    However if it’s cheap and fast they could probably use something like Steam which I don’t think is easy to pirate from, but I could be wrong.

  23. MetalGearLefty said about 20 hours later:

    Braid is coming out for the PC?!

  24. Yaen said about 21 hours later:

    Yeah check the braid site, I was snooping for some info on a port and he said it would come to pc. I hope he doesn’t change his mind.

  25. Jonathan Blow said about 22 hours later:

    Yep, Braid is coming to the PC. I am talking to a potential PC online publisher right now.

    It will come out a little bit after the XBLA version, but hopefully not too much after.

  26. xerus said about 23 hours later:

    PC version of Braid? Jonathan Blow, I thank thee ;D

  27. YesYesYes said 1 day later:

    Well it’s confirmed - Castle Crashers will be released some time in the future of the Xbox 360!!! Oh wait a minute, that applies to all of the Xbox Live Arcade games that have been announced over the past 3 years… shit!

  28. wut said 1 day later:

    Keep it, Alien Hominid sucked so much ass.

  29. Arkmino said 2 days later:

    I concur…

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