Missile Matador 1 and 2
Posted by Derek Yu Mon, 05 May 2008 14:43:00 GMT
In Missile Matador you have to trick homing missiles into hitting each other… without hitting you. If you fall off the bottom of the screen, you also lose! It’s a fun concept, and it’s unnerving to see all those missiles trained at you in the brief breathing period before each level starts!
Missile Matador II extends the concept by adding timed missiles and a way to make your own levels (by editing text files). The rules of the game have also changed slightly – in order to win, you must reach a goal somewhere on the screen.
As an aside, “Missile Matador” is an awesome name. It sounds like something the VGNG would have come up with.
(Source: Auntie Pixelante)











I love how there’s nothing “post-modern” in this game. Just pure fun.
Nice concept. If only this game’s tactic worked in the typical shmup.
Dem missiles look like eraser heads after a while..
You wouldn’t be saying that if you were a TRUE missile matador from a noble line of missile matadors, skilled in the ways of missile matadordom.
<3 Good old scool arcade fun.
I beat the first one but I didn’t like it much, mostly because of the crappy collision detection. The game would be much better if the explosions had clearly defined edges. As it is, I was often left thinking “How did I survive that?” or “Why did that last missile even explode?”
I don’t even get how to play the second game D: it’s to complicated!
Simple games are often those which offer more fun to play.
I love this simple concept.