Kriegspiel
Posted by Derek Yu Mon, 10 Mar 2008 20:57:00 GMT
Kriegspiel, or “War Game,” is a digital remake of a board game developed by French avant-garde writer, film maker, and activist Guy Debord.
One of the fundamental strategies behind the game is to maintain various “lines of communication” across the map, while cutting off your opponent’s lines. These lines radiate from arsenals and relay points and allow your troops to move and attack. If a troop is not on a friendly line, it’s immobilized, but if it’s on an enemy line, it blocks the line at that point. The game is won when a player’s arsenals or troops are completely destroyed.
RSG, the developers of the remake, have chosen not to add a single-player component to the game, in order to preserve the “fidelity” of the original idea. Unfortunately, it makes the game, already in a niche, that much more challenging to get into. But for war/strategy buffs, I think it’s worth checking out what looks like an extremely elegant, Chess-like game (and a well-done remake).
(Source: Tim Stone, via Rock, Paper, Shotgun)











“the developers of the remake, have chosen not to add a single-player component to the game, in order to preserve the “fidelity” of the original idea.”
I’ll have to use that excuse next time I cant be bothered to make AI =p
looks cool though ^_^
This is a pretty misleading game name for English speakers, amongst whom Kriegspiel canonically refers to a chess variant popular with scary geniuses!
A situationist game? I’ll have to check that out.
Hey, want a wargame that HAS an AI? Go see Brass Hats.
It also has sweet pixel art (because I made it), and perfect play balance (because my friend coded it).
www.brasshats.com
Wargames with AI also are WinSPMBT and WinSPWW2. Fully playable in free variants, have map and scenario editors and generators, dozens of nations with qute accurate weapon availability covering nearly everything from 1930s to present day. Nam, Afghan, Iraq, Stalingrad, invasion of Poland included. Pretty hardcore both in terms of interface and gameplay…
IS LIVES!
and so does De Sade.
Aww
thats not even proper german. i cannot tolerate this.
Bah to multiplayer! Bah!
I like the sound of it. I think I’ll go give it a spin…
Everything that was directly lived has receded into a representation. -debord