XOP is Back: In Black
Posted by ARelativelyHotGirl Sun, 24 Feb 2008 21:40:00 GMT
Some of us remember XOP, a nifty Allegro-based shooter by Christopher Emirzian, from glorious ages past.
Recently, Chris decided to revive XOP as XOP: Black.
The game is available for download here.











I almost beat XOP once on normal, I reached the end level with many ships left, but I was stopped by a bug , the enemies stopped appearing (they were probably shock and awed no doubt). I stopped playing because it was taking way too long to reach the end level and I didn’t want to see if it was going to happen again.
Why are you guys drawing all this attention to THIS update, but give no love to Blue Wish Resurrection Plus, which just came out a little over a week ago?
http://www004.upp.so-net.ne.jp/x_xgameroom/Works/works.html
This game makes me dizzy like crazy.
YEAH!!! BEST DAY EVAR!!! For the moment…
It’s not just an update of the original XOP. It’s actually 5 completely new levels. The only thing that XOP and XOP Black share are a few graphics and sound effects. (And the underlying code, presumably)
It’s got a few flaws for sure (second wave feels kind of superfluous, shot patterns are seldom that interesting or varied, no pause button that I can find), but it’s enjoyable. The graphics are very nice, and the game is refreshingly accessible compared to its Japanese brethren.
Keep up the good work, Chris!