Free Lunch Design Bought by Advergaming Publisher

Posted by Derek Yu Thu, 31 Jan 2008 20:48:00 GMT

Free Lunch Design

Free Lunch Design, the developer behind the freeware megahit Icy Tower, has been acquired by Muskedunder Interactive, a Swedish game development company and publisher that specializes in Flash “advergames.” (I really don’t like that term!) From Gamasutra:

Muskedunder primarily develops advergames and serious games for clients including Doritos, Paramount Home Entertainment and Red Cross. Through the acquisition, Peitz becomes lead programmer and shareholder.
Muskedunder Interactive CEO Magnus Alm says his company will not be leaving the advergames space, but aims to expand its development profile.

So far, the only change is a spiffy new Flash-based website. All the FLD games are still up for download, with a promise from Alm that there will be more free games to come. I’m hoping the content of the games don’t change either!

In any case, all the best to Johan, and I hope we can see more great freeware from him in the future (it’s been a while since the last, hasn’t it?).

(Thanks, Alec!)

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Comments

  1. haowan said about 5 hours later:

    A pox on advertising!

  2. Splinter of Chaos said about 5 hours later:

    Yeah…advergames are the direct opposite of what I consider indy. I REALLY hope this doesn’t turn out poorly.

  3. Zeno said about 9 hours later:

    Advergames go on my “instant AdBlock, never ever play” list.

  4. lexaloffle said about 10 hours later:

    Advertising in games (and websites) makes my eyes burn a little. But if it means that FLD can afford to make more games without running out of food, then hurrah, I say.

  5. Carlz0r said about 10 hours later:

    I my browser blocks most ads, even if they are not in pop-up. It’s just a simple fact of life that ads are annoying, and most people don’t want to look at them…

    But hey, if someone offers you money, I say take it, if you can do what they want you to do for it.

  6. Ping said about 12 hours later:

    I propose a new term: “Playable Advertisements,” or “plads”

    Hehehe, plads.

  7. Gr.Viper said about 16 hours later:

    adplay vs. gameplay?

  8. tales said about 17 hours later:

    post-adplay is better

  9. AdamB said about 18 hours later:

    FreeLunchDesign

    AdBasedLunchDesign

  10. Michael said about 19 hours later:

    Advergames aren’t all bad. I remember having a good bit of fun with Tapper, (originally Budweiser-branded) when it came out. And Cool Spot (7-Up) was one of the best platformers for the Genesis/Megadrive. Heck, even Avoid the Noid (Dominos) was good for killing a few minutes every now and then.

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