Basho Kioku

Posted by Derek Yu Thu, 31 Jan 2008 06:09:00 GMT

Basho Kioku

Basho Kioku is a fun memory game from the developers of Cursor*10 and xananeko. A grid of 36 tiles confronts you, and in each level you are shown a subset of those tiles which you can click. The goal of the game is to click every tile once, and just once, without running out the timer. Six markers can be used to help jog your memory.

A simple idea that is implemented well. I actually managed to beat it with a score of 11100. I credit Brain Age for my amazing victory!

(Source: Jay is Games)

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Comments

  1. Zeno said about 2 hours later:

    And here I was expecting a game based on the adventures of Japanese haiku poet, Basho.

  2. Phyte said about 3 hours later:

    Poor gamer Zeno Thwarted by Derek’s false hope Plays this game instead

  3. Alan Gordon said about 4 hours later:

    11570!

    Take THAT!

  4. Jaxon said about 10 hours later:

    11610, yeah!

    First try, too.

  5. Voodoo Master said about 12 hours later:

    Man, I need to work on my memory. Haven’t beat it yet… only got to level 12 in fact. I gotta get me some of that Brain Age.

  6. Chris said about 18 hours later:

    Couldn’t beat it until I came up with a system. Were you guys doing it with raw memory??

    My system was (spoilers?):

    -Divided the board into 9 2x2 blocks.

    -Used one marker per block to mark clicked pieces. Marker in top left, only top left. Marker halfway between two pieces, both clicked. Overlapping three pieces, three clicked. Diagonals were a bit tricky.

    -Tried to finish a block as soon as possible to free up the marker for another block.

    -Remembered which blocks were finished but had no marker. Easy because I only had to remember 3.

    I was able to beat it consistently this way (well, three times in a row), but only got scores around 9-10k (too much moving of markers, I guess).

  7. Chris said about 18 hours later:

    Ugh, no newlines for my list. This use Markdown or something?

  8. Chris said about 18 hours later:

    Guess I should have referred to “Comment Markup Help” sooner. ^^;

  9. rndll said about 19 hours later:
    1. I divide the table into 9 squares 4 blocks each. Then i assign the markers to 6 squares, each marker governs 4 small blocks. When a square is cleared i move the marker to a new square, that still doesn’t have a marker, and memorize the one that is clear. It’s too easy this way :-p
  10. rndll said about 19 hours later:

    Oh, that’s how Chris did it. Anyway, you have to be quite quick with the markers, so that you move them in the buffer time (when it counts the remaining time, adding points)

  11. Derek said about 19 hours later:

    I fixed up your list, Chris. You need two carriage returns between each entry. Don’t ask me why!

  12. haowan said about 19 hours later:

    nice haiku phyte

  13. lexaloffle said about 22 hours later:

    Some other methods:

    1. Open up a bunch of ‘always on top’ windows. Task Manager, mp3 player etc. and leave them hanging around on the right for extra markers.

    2. Encode each of the 6 3x2 blocks as a 6-bit number. Represent the number by putting the corresponding marker on an 8x8 grid overlaying the 3x2 one.

    3. Project the screen onto a large white wall. Get someone else to shoot arrows into marked tiles with a crossbow.

  14. boagman said 1 day later:

    12440 is my best with no misses, and not using any of the “cheats” you folks are referring to. Quite addictive!

  15. Xander said 3 days later:

    Microsoft Excel

    What may be sadder is that’s the first time I’ve touched the application in 5 years. To cheat at a memory game.

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