Robot and the Cities that Built Him

Posted by Derek Yu Mon, 28 Jan 2008 15:03:00 GMT

Robot and the Cities that Built Him

Robot and the Cities that Built Him is a 7-day prototype Flash game by Kyle Gabler of 2d Boy. In the game you play a deadly robot going on some kind of coke binge. The robot attacks automatically (LASERDEATH!), and the gameplay involves moving him about, and managing his laser charge and various upgrades.

I think this is the only game ever created while listening to Bette Midler’s version of “From a Distance” on loop for a week. It’s also one of my only games involving genocide. What is man? What is machine? What does it mean to be human? Perhaps from a distance we’re not so different from giant kill bots? Can a computer make you cry? Yes, if it has lasers.

It’s a neat concept – it just feels a little bit unfinished. Probably because it is! There are only two robot available for purchase in-game, currently.

In other 2d Boy news, World of Goo will be hitting PC and Wii first (soonish, I hear), followed shortly thereafter by Mac and Linux. You can pre-order the PC version now for $20.

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Comments

  1. Zeno said 27 minutes later:

    Old news is oooooold.

    The game is fun, though. It makes me pine for a finished version, even though the dev says it won’t happen… :(

    Also, did this remind anyone else of a twisted, interactive version of Walk-Smash-Walk?

  2. Eclipse said about 1 hour later:

    fun, pretty limited but still fun

  3. Riegel said about 2 hours later:

    I enjoyed that a lot, got to level 46 then let my robots die =( I really want a full version now…

  4. Stwelin said about 3 hours later:

    It was fun. Got boring at the end, but it’s not done, so that’s understandable. I got to the point where i collected as many hearts as i could and spawned around 40 of the bots. entertaining.

  5. Chris said about 5 hours later:

    Very fun for what it is. If he made a few UI changes and added harder enemies, more robots, and a proper scoring/death system, I think he could sell it. Not sure how it’d work with console controllers, though.

    Oddly enough, it actually reminded me of a side-scrolling continuous tower defense game, with the addition of having to repair towers constantly. Kill things for cash, upgrade your “towers”. Even had air towers and ground pounders. No real tower placement strategies, though.

    The main UI thing that bothered me was trying to click on the bot I wanted to repair. Didn’t really matter in this prototype game because I only needed 2 or 3 bots to kill everything, but I messed around with 7 or 8 fully upgraded ones, and those fat-headed Champy bots got irritating. Be nice if you could click to switch through all the ones under the cursor. Or it could just default to the most injured.

  6. PHeMoX said about 5 hours later:

    Pretty cool game, but yup got boring near the end.

    @Chris that sounds like an interesting concept, any idea which tower defense game that was? Was it a web game?

  7. iopred said about 6 hours later:

    I think he means it just reminds him of a TD game, which I came here to post also. It’s essentially a TD game, just with a new spin, I like it, had to close it when I got to City 72 and had no chance of dying, otherwise I’d be here all night!

  8. !CE-9 said about 10 hours later:

    68 cities, 10770 monies, 25 minutes, 2 bloodshot eyes… that’s when I got bored. is there an end?

    I’d say it lasted pretty long for what it is. now gimme World of Goo.

  9. th15 said about 19 hours later:

    Pretty cool game. A lot of fun to be had despite the small amount of content.

  10. fucrate said about 19 hours later:

    Really, the best thing about the game is the name. It so subtlety ridiculous.

  11. Chris said 1 day later:

    Err, as Iopred said, I meant it reminded me of the tower defense genre, not a specific game. Just modified to be side scrolling and have repairs. ^^;

  12. that said 2 days later:

    i have the full version and wont work

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