AQUARIA IS OUT!

Posted by BMcC Sat, 08 Dec 2007 15:54:00 GMT


The Final Teaser.

Aquaria has finally been released! I’ll have (much) more to say about the game later, but as the Bit Blot site is down, I’ll just provide you with some hot, hot links for now.

The links that really matter:
Buy the game here. (Do it.)
Download the demo here. (63 MB)

Enjoy.

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Comments

  1. BMcC said 41 minutes later:

    Congrats, boys! You made it.

    You made it. :)

  2. Mandrake42 said about 1 hour later:

    Everyone should buy this game, its awesome. Don’t be put off by the relative ease at the start, the difficulty ramps up nicely :) I’m not sure if its just my imagination but the sound and graphics seem a bit better in the full version to the demo also. Anyone else notice this or am I just ingesting the wrong kind of mushrooms? My only regret with buying this game is I still haven’t told my mom I put it on her credit card.

  3. Dusty Spur said about 1 hour later:

    I’ll say it again: Shit, money?

    Oh well. The demo is awesome anyways!

  4. Paolo said about 1 hour later:

    Congrats!

    I’m from brazil… the game would cost about eighty of even a hundred bucks (the taxes are a pain), but I’ll try to save some.

    Yeah, it’s THAT awesome.

  5. Akhel said about 1 hour later:

    Congratulations, Bit Blotters! :D

    Also - Paolo, I’m from Brazil too. It’s actually just R$55, since you don’t have to pay taxes for “virtual” purchases. ;)

  6. Gesso said about 1 hour later:

    Dude, I’m from Brazil too, and according to the site, it costs R$55,51. It’s an online purchase, you don’t have to pay taxes. I’m definetively going to buy it.

  7. Akhel said about 1 hour later:

    Haha. Brazilian invasion! :)

  8. Gesso said about 1 hour later:

    Hehe, when I typed my post, you hadn’t posted yours yet. Sorry for repeating it, but still. Paolo should totally buy the game. At that price, it’s very accessible.

  9. King-N said about 1 hour later:

    Yay a demo! Now I can see if I really want to shell out the $30.

  10. Gurrah said about 2 hours later:

    Lucky Brazilian bastards! In Germany we have to pay VAT for all online purchases, even if you are buying overseas :(. But it didn’t stop me to buy the game - so gorgeous! Good , no great job you two bits.

  11. Mandrake42 said about 2 hours later:

    They are British? I thought they were in the states and just Jenna was British? I still haven’t had coffee so I’m confused. Plus there is still the whole mushroom thing.

  12. Jad said about 2 hours later:

    I’m so DL:ing the demo! O: O:!!

    <3 This’ll be le ROCK

  13. Quemaqua said about 2 hours later:

    I think he said “bits”, not “brits”. =)

    But yeah, I picked it up and everyone else should ASAP. If you’re at all a fan of indy stuff, you can’t help but be impressed. This is up there with the best indy games ever made, period, and there are a lot of incentives to not only buy, but to keep coming back to it.

  14. gustav said about 2 hours later:

    i’m probably going to buy it even if my computer can’t handle it… won’t even be able to try the demo in a while… woe is me, woe is me.

  15. Lackey said about 2 hours later:

    I have been wondering what killed the bit-blot site.

  16. Kairos said about 2 hours later:

    What are you talking about? You HAVE to shell out 30 for the full version. It’s just totally worth it once you think about it. :P

  17. recursror said about 2 hours later:

    Played the demo…definitely getting the game for Christmas. It is beautiful.

  18. some anonymous douchebag said about 2 hours later:

    BMcC, is there possibly anything more you can say about this game that we havent heard? how many times are you going to repeat how much you are in love with the game and its developers?

  19. I Like Cake said about 2 hours later:

    Man, I hate it when people like things.

  20. Terry said about 2 hours later:

    On computers not being able to handle it: I’ve got a 1.something Ghz laptop with some shoddy built in graphics card, and I can get this to run perfectly at 640x480x16 :) And it still looks lovely, even at that minimum spec.

    Well… not perfectly. It’s got a bit of a slow start - it skips a lot of frames for the first minute or so, and there are these big, endless pauses in the first ten seconds. But once it’s warmed up it’s grand!

    Also, it’s a really good game - enjoying it a lot so far :)

  21. Mandrake42 said about 2 hours later:

    Ummm, you want him to say he hates it, that both Alec and Eric should die in a car crash and their families and everyone they knew or ever met should spontaneously human combust?

  22. Mandrake42 said about 2 hours later:

    Um that should have been Derek :P At least the last part of the name sounded right.

  23. Mandrake42 said about 2 hours later:

    It ran like a pig for me until I updated my graphics drivers so anyone having performance problems should definatly do that. It runs sweet now

  24. Peter said about 2 hours later:

    The demo was pretty awesome. The audio visuals are amazing. Not liking too much the excessive swimming needed to figure out what you have to do though. I think I’ll buy the full version though. Must support indy developers :).

  25. Lurk said about 3 hours later:

    Bought it this morning. Great fun, I beat the ruin boss, all the while wondering if I could’nt defeat him in Naija form by deflecting his missiles on the white power globe. Then I got killed by poisonous drunken frogs(I hesitated because I did’nt want to slaughter the tadpole). I learned my lesson.

  26. YMM said about 3 hours later:

    Nice, can’t wait to play it. Thanks for all your hard work guys.

  27. Mandrake42 said about 3 hours later:

    I wonder how Naija cooks underwater?

    @Lurk: I tried bouncing his blasts off my shield onto the globe. It didnt work ;)

  28. Greg said about 3 hours later:

    I wonder how many hits the bit-blot site got yesterday before it buckled under the weight? Thats pretty legendary when your server gets fried the day your game comes out.

    btw (spoiler), the game is about making sushi. :) :0 ;)

  29. xvs07 said about 4 hours later:

    I bought the full version yesterday before Bit Blot got mobbed, but I forgot to get the patch released for those who can’t get it to boot more than once. Can someone host the patch and put a link in the above post? Thanks in advance to anyone who does!

  30. Paolo said about 4 hours later:

    @Akhel, Gesso

    Oh!

    Now I know what I’ll buy myself for x-mas :D

  31. Paolo said about 4 hours later:

    But I’d pay twice if it had a “boxed” version, though =(

  32. Zeno said about 4 hours later:

    Hey, their site’s back up now.

    Yay.

  33. Chris said about 4 hours later:

    Aquaria is a really great game. But I’m not so sure about the part I’m on now.

    I don’t want to spoil it for anyone, so I’ll just say the fourth (for me) boss is making me angry. What you have to do is clever, but you have to do it way too many times. I’ve managed to die three times now, and my arm is ready to fall off. On the third try I thought I’d finally done it when things went red, but it was a new stage. Once my arm recovers, it’ll take me another 20 minutes of doing the same thing over and over just to get back to the next part I need to figure out. ;_;

  34. Jad said about 5 hours later:

    “BMcC, is there possibly anything more you can say about this game that we havent heard? how many times are you going to repeat how much you are in love with the game and its developers?”

    It delights me that you had the insight to name yourself appropriately (:

    But yeah, I can get that you’d want less subjetively loveydovey posts and more objective informativeness but hey

    what are you hoping to change? O: Like the cake liking person said, do you hate when people like things/each other?

    Anyhow, the game roXKZ (:

  35. rz. said about 5 hours later:

    now time for a post about cortex command build 19. … pre-release

  36. Lailoken said about 6 hours later:

    Wow, just wow.

    I am denying myself the incredible urge to buy this until I finish my online course due end of Jan.

    So instead I DL the demo of course. Stayed up till 6 am making sure I squeezed every last bit out of it. Including translating the Aquarian language… (yes i’m a nerd)

    “Not liking too much the excessive swimming needed to figure out what you have to do though.”

    That’s part of why I love this game already. Moving is fun. Trying to get good at bouncing so you can move REALLY fast, and you can get through a whole area without slowing down so much you miss a wall grab is fun. Hunting various fish and pulling up leaves while you travel is fun. Spotting some new little detail you didn’t see your first 2 passes is fun. I assume the ancient turtle = teleport from zone to zone so the endless swimming really doesn’t worry me. Glad to hear it gets challenging ^_^.

    Sorry for the ramble. This game is awesome.

  37. Space Ranger said about 6 hours later:

    wow this is an awesome game :D Congrats :)

  38. Moose said about 6 hours later:

    Wow, this looks like a neat game :) Although I was kind of frustrated swimming around trying to find the Song Cave after the introduction bit. And.. save points.. bummer.. no quick, casual games :(

    The editor looks spectacular, too, but I couldn’t find the documentation that the tutorial methods to explain what the heck is going on with those nodes.

    Is there any way to sing without moving the cursor back onto your character? (Just because I’ve gotten into the habit of singing along with the background music while I’m exploring. blush)

  39. Joseph said about 6 hours later:

    WOW! This game just sucked me in. Awesome werk guys!

  40. Stogey said about 6 hours later:

    I’m on 56K and I really want to try the demo. Could someone put it in a .zip file pretty please?

  41. TimS said about 7 hours later:

    Nice work to all involved. Played the demo and it looks to be a very VERY solid example of the love of the craft.

    Anyone know what % of the game is in the demo?

    Anyway… this game is beautiful.

    -T

  42. Thur! said about 7 hours later:

    oh… Sure thing an brazilian invasion hahahah im from Brazil too…. Congrats you all guys! congrats Derek Yu… again nice art work :-)

    Downloading Demo now! :-)

  43. Simon Love said about 8 hours later:

    Amazing demo, guys. This one has got that timeless quality, as it’s both unique and well-executed. I think Aquaria will be an awesome poster child for indie games!

    Congratulations!

  44. ssfsx17 said about 8 hours later:

    Is this like Ecco, except with actual colors and sounds?

  45. Praadur said about 8 hours later:

    Tim: I believe I read in an interview that it’s supposed to be around one-tenth or thereabouts.

    As for the game, I’m thouroughly enjoying it. Then again, I always did like these exploration games. I have to admit that I came to this game hoping it would be Ecco for the current generation, and in many ways it is, but it’s also so much more.

    It won’t suit gamers who absolutely require immediacy (and sadly there are more of those out there than not), but for people like myself… well, it’s time well spent!

  46. BMcC said about 8 hours later:

    @Jad: Heh, I changed his name, actually. ;)

    He’s missing the fact that I’m not just some adulating fan – I did a bit of work on the game myself. So I have, like, insight and stuff. :P

    But it’s whatever. He’s just a troll.

  47. PHeMoX said about 9 hours later:

    Wow, just WOW!! Very nice game, excellent atmosphere, superb graphics and very good gameplay!

  48. Dan MacDonald said about 10 hours later:

    I bought it, havn’t regretted it for a second. Honestly one of the games I’ve enjoyed most this year.

  49. Chris said about 10 hours later:

    I retract my earlier complaints. There was a better way to do it. ^^;

  50. Gene G. said about 11 hours later:

    Well, I think we can take Aquaria off the active development list.

    Awesome game, you guys. I commend your hard work. It’s definitely inspiring to see a group of people pull off such a massive effort. I hope to see more from Bit Blot in the future.

    I’m playing the demo so far, and I have a lot to critique, but I won’t spoil the mood by listing everything. Every game has flaws, and this game’s flaws are very tolerable.

    PS-Anyone else think $30 is a bit much for an indie game? I got into the indie gaming scene to avoid paying so much money for a fun game. :(

  51. X_Sheep said about 12 hours later:

    Stogey - putting it in a .zip doesn’t help, it stays pretty much the same size.

  52. oNyx said about 12 hours later:

    I wonder how Naija cooks underwater?

    With underwater fire (as seen in Spongebob). Oh and you can extinguish it with underwater water… obviously.

    I’m on 56K and I really want to try the demo. Could someone put it in a .zip file pretty please?

    It’s a LZMA compressed installer. Slapping outdated Deflate compression on top would only add a few bytes.

    They might be able to make it smaller by repacking the data and/or using lossy image formats (jpg/dxtn) tho. But even then the download time would be hardly acceptable with 56k.

  53. Pixel Mort said about 12 hours later:

    Does the full version features MORE FREAKIN SAVE POINTS kthxbye

    Anyway, the demo made a pretty big impression on me.

  54. Turniper said about 13 hours later:

    Hmm, I never had problems with save points. I think they are okay.

  55. Pyrrhon said about 13 hours later:

    Im very impressed by the Demo. Fluid controls, great art and atmosphere. Now i know what i will give myself for christmas!

    Great job!

  56. raelz said about 14 hours later:

    Gosh I’d love to buy this game.. but I am poor student :(

  57. nullerator said about 14 hours later:

    Since I seem to be the only one who didn’t like the demo very much, I’ll just shut my mouth before the flames start flying. :-)

  58. krizzl0r said about 14 hours later:

    needs 16:9 resolutions

    i think it d be great on my tv because you only need one hand. and when im sitting on the sofa at least one hand needs to be youknowwhere.. :D

  59. Pixel Mort said about 14 hours later:

    Speaking about flames, didn’t you stop before you get to actually attack enemies? The game gets pretty frantic once you find how to get rid of those angry mollusks crawling everywhere.

  60. konjak said about 15 hours later:

    The download is painfully slow (full version) and on top of that, prone to fail some way into it.

    Downloading the demo was a breeze…

  61. Lurk said about 16 hours later:

    I did some backtracking(I got lost exploring and wound up in the kelp forest) and found my first costume! And I discovered I could use the attract song to harvest those suspicious looking leaves. It’s been a while since I had a game ‘grow’ on me like this, and I can play with one hand while sipping my morning coffee at that!

    Gene G: I disagree. 30$ is’nt too much; maybe we’ve been spoiled over the years with high-quality indie titles that were totally free, and it’s about time the devs started getting something in return. We’ll just have to start ‘shopping’ again, and not be able to afford every game that comes out.

  62. AmnEn said about 16 hours later:

    Pretty nice game really. I especially like the flow of the movement, feels kind of natural. Graphics and Sound is also very nice. The gameplay, well so far it is quite slow paced but that’s allright.

    But I’m stuck in the Song Cave now. I tried for half an hour, then grabbed the Walkthrough and found out that the Walkthrough told me to do what I’ve been doing for atleast 7 times allready. Seems it doesn’t work for me for some reason. shrugs Just the Demo :)

  63. Pixel Mort said about 17 hours later:

    Look at the bas relief again, especially the “circle” as there are two “notes” that look the same.

  64. Keops said about 17 hours later:

    Congratulations! :)

    I’m very happy for you guys, after all this hard work, it finally pays off! Thanks for giving us the pleasure of immersing ourselves in the world of Aquaria.

    Ricardo

  65. AmnEn said about 17 hours later:

    @Pixel Mort: Yes, the similarity between the symbols was obvious. I tried both variations near the Door… it just did not trigger.

  66. Si said about 18 hours later:

    nullerator; I don’t like it too much either. I think ED is a much more enjoyable game. More thrill to go exploring.

    Music and art are lovely. Graphics overwhelming a bit too much at times and I don’t like the sudden cut off from rock>black background. Not happy with the pacing either. But I can see why people would like this.

  67. Peter said about 18 hours later:

    price is pretty subjective. I mean, sure the production cost of this game is pretty nil compared to some of the commercial games out and there and it in that sense, 30 bucks is a total fucking ripoff assholes. But We’re not exactly paying with respect to production cost. The game is fun, and probably worth far more than 30 dollars of fun. I paid like 40 bucks for cubivore and that game was shit. The demo costing me FREE is worth more than cubivore was so I’d say 30 bucks is for the full version is a pretty good steal.

    Anyways, I’m not sure if I will buy it. I agree that exploration can be fun but really for no more than 2-3 times. Sometimes, you need some obscure item in some obscure corner you missed and you end up having to go through the entire map again two or three times to find it and there is really no way to know exactly what you are looking for and whether it’s actually in the place you are looking.

  68. rz. said about 19 hours later:

    um, okay peter. your opinion is completely invalidated by saying cubivore is shit. gtfogtfogtfoGTFO!

  69. Mark-P said about 19 hours later:

    I’ve found it interesting to see the number of people on various sites who feel compelled to loudly announce that they don’t like Aquaria. These announcements are usually accompanied by a list of nitpicks which can be best responded to with: “-you don’t like this kind of game, congratulations go play something else” or “-oh for fucks sake…” There’s a lot of whiny/bitter/jealous people out there. :/

    IMHO - The game is fantastic. It’s gorgeous to look at, very recognisably Derek Yu. The presentation is excellent. Music and ambience is gorgeous. Movement is good, combat is fun and doesn’t make me want to break my keyboard like ED. The voice is appropriate. Exploring is not too dull and actually quite relaxing. It’s bizarre that some people are immediately so hellbent on nitpicking inevitable impefections. Aquaria is a wonderful achievement.

    This raises the bar for all us indy developers and I think it’s scared some folks. >:) Good.

  70. BMcC said about 19 hours later:

    The demo is just the intro ripped straight from the game. They were going to do a separate miniquest that showed more off, but didn’t have enough time.

    Believe me when I say the game really picks up once you get out into Open Waters…

  71. BMcC said about 20 hours later:

    Mark-P: You nailed it! You can smell their agendas a mile away. This game is shaking some (mediocre) people up.

    I think they know they’re on their way out…

  72. eobet said about 20 hours later:

    Well, the game didn’t seem to recognize my Xbox 360 joypad, and I have no idea how to configure it (the key config screen isn’t intuitive for gamepads).

    Also, there was no 1280x1024 resolution or any of the more common larger widescreen resolutions.

  73. eobet said about 20 hours later:

    Oh yeah, the game looks wonderful, btw. The 2d/3D animation is really nice to look at!

  74. Dan MacDonald said about 20 hours later:

    To the guy who said that he started looking at indie games because they were cheap. I thought that was kind of funny, because a lot of game developers look to make indie games because they want to make good games. Not cheap games.

    It’s always interesting to see what reasons people use to try and evaluate the value of something. Bit-Blot spent two years working hard on aquaria, but their only two guys. But spiderman 3 the game took 2 years with a team of 75 so obviously spiderman 3 is worth its $59 price tag, but aquaria has no right to charge $30.

    It’s true, indie games may have less content or less labor intensive content then their retail counterparts, but I would argue that the potential enjoyment of a hand crafted game like Aquaria vastly exceeds what you could get from some licensed spin off sequel game that you buy at fred-meyer and therefor worth every penny of the $30.

  75. Toom said about 20 hours later:

    I mean, sure the production cost of this game is pretty nil compared to some of the commercial games out and there and it in that sense, 30 bucks is a total fucking ripoff assholes.

    Well, there’s the small matter of the, what, three or four years of Derek and Alec’s lives to consider…I haven’t bought a copy yet due to Reasons, but I fully intend to once my bank manager stops shitting on my face and chest, because this game is pure fucking quality.

  76. Toom said about 20 hours later:

    (I know you’re not saying it’s not worth paying, Mark, I’m just talkin’ here.)

  77. Chris said about 21 hours later:

    Comparing the labor involved is kind of silly for products that are made once and sold countless times. Sure, Spiderman cost way more to make, but they expect it to sell many more copies. After they cover the production costs, every sale is mostly gravy.

    If you just look at production, the movie studios are getting ripped off. Movies cost a ton to make, but you can get a DVD for $10-20. Somehow they can still pay millions of dollars for big name actors, though.

  78. Chris said about 21 hours later:

    (By the way, I was responding to the “$30 is too much” post, not Dan’s. When I read it again, it looked like I might be disagreeing with him. I’m not.)

  79. Gene G. said about 21 hours later:

    Lurk: Yeah, it’s true…I am very spoiled when it comes to free indie games. And that’s a hard habit to break. :\

    Dan: Well, I’ve definitely considered buying the game. I mean, it grows on you. The cost is not something that’s hindering me buying it, it’s the AMOUNT of cost…I’ll gladly shell out $15-20 for a game that I know I’ll enjoy. But, $30 is a bit much for me. Especially for a game that doesn’t seem to have that much replay value.

    It’s just a matter of opinion, really. I didn’t get into indie gaming JUST because it was cheap. I got into it because I love playing games that have heart and soul poured into them, instead of some brand-spanking new graphics engine. The fact that most indie games are free was just the incentive I needed.

    And I usually don’t spend $50-60 on console games unless I KNOW they’re good.

    I think the incentive I need to buy Aquaria is a nice boxed version of the game. wink-wink, nudge-nudge

  80. Kenzya said about 21 hours later:

    @Nullerator

    I’m in the same boat as you. I didn’t very much like the demo nor did I see the need for all the hype. Oh well.

  81. PHeMoX said about 21 hours later:

    With underwater fire (as seen in Spongebob). Oh and you can extinguish it with underwater water… obviously.

    Imagine the things kids get taught by brainless series like Spongebob. :p

    Damn, I got stuck in the demo. I don’t want to spoil anything, but I can’t find a second one of something and it seems I’m in a closed area. That’s not a bug is it?

  82. !CE-9 said about 22 hours later:

    “the difficulty ramps up nicely”? it’s fecking evil starting with the second boss. that’s where I died the first time, and that’s where I keep dying ever since.

    Phemox: yes you are in a closed area (I mean you can’t go back), but that second something can be found (and well before finding it, seen). it’s a long way though. uh, is this making any sense?

  83. !CE-9 said about 22 hours later:

    anyway, the game rocks harder than I could have imagined.

    two things:

    • it isn’t playable with a tablet (not with a Graphire at the very least)
    • for some time it let the screensaver turn on when the time was up. (I left it on for testing, then about when I got to the first boss the glitch was gone)
  84. PHeMoX said about 23 hours later:

    @: !CE actually I got that one first, hence why it confused me… I had expected the other one to be further away, a bit like the first one I found (the furthest away). But thanks anyways!

    I’ve just seen the ‘End of the Demo’ message, this really is an awesome game… (It took me about 2 hours or so, if that’s by any means representative for the full game, it’ll be lots of value!!). First thing next month will be Aquaria! (Yeah, I should have know better not to buy several expensive things at once this month :shame on me: ). At least I’ve got something nice to look forward to. ;)

  85. Companda said about 24 hours later:

    Amazing. Downloaded demo, 2 hours + later bought the game. Been playing ever since.

    Only comment I have is it would be awesome if we could post comments/pins on the map since a lot of stuff I run across I need to come back to later and would love to be able to easily remember where that is.

    The game is spectacular, and simply amazing. The cost is completely reasonable. I don’t think people realize the amount of effort put into this game. And, yes, it’s an indie game, but it’s not a short ass piece of shit either. Compare it to hours of play time. So far, I’m happy.

    Good job Alec on all the music too. I wish I, a programmer, had that talent =).

    Thanks again for this amazing game.

  86. Edmundo said 1 day later:

    Can’t wait to at least try the demo! Sadly my personal computer that works right now is a Mac, so I have to wait until I get a hold of something running Windows. :’(

  87. Xagarath said 1 day later:

    I am pretty impressed with the demo. Not perfect, but a damn fine effort. I’ll be buying the full thing soon, I think.

  88. Not Sure said 1 day later:

    Yay, paid for it, now I just have to wait for damn paypal to clear. ( I really need to get around to getting a CC)

  89. Joshua said 1 day later:

    eh, color me unimpressed. Now, don’t get me wrong, the graphics are really pretty, but the animations were a little funky, and the gameplay wasn’t really all that interesting. Its definitely an impressive game, and I salute the developers, but I just couldn’t find enough to like to justify plunking down 30 bucks.

  90. captain_duck said 1 day later:

    Played the demo through by now and loved it. Bought the game and i’m downloading the full version now :)

    Anyway my only real complaint is well, that i’d like some sort of hint system. Maybe a bit like Metroid Prime’s. I know its weak but we’ve all been so spoiled by games in the last few years that it sucks when you have no idea where to go, which leads to long times of sometimes boring exploration, and a hint system would help against that.

  91. Chris said 1 day later:

    I also think a way to add comments to the map would be nice. I can see “unexplored” areas on the map, but I have no way to tell why I couldn’t (or didn’t) proceed. As soon as I get a new ability, I’ll have to backtrack a lot to figure out which ones were opened up. It’s by no means a big deal, though.

  92. Anthony Flack said 1 day later:

    I don’t think it’s fair (or probably healthy) to imagine that anyone who doesn’t go for this game is jealous. Cogratulations are due to all involved, and I wouldn’t want to do anything to diminish the all-too-short feeling of elation at the end of a long project - but let’s not all go collectively pissing our pants.

    I subjected my MacBook to a Windows boot in order to give the demo a try, and I thought that the level of polish and completeness was very nice. One thing that stands out is that the game has all the stuff you expect to find in a “proper” modern game, and it’s all treated with the same amount of care and attention throughout. And although the demo starts out slow - perhaps even painfully slow - I definitely get the feeling that this is a big game with a lot of guts to it when it gets going.

    But I gotta say I found the theme extremely off-putting. I think the guys may have spent too long huffing the incense at the healing crystal counter of the local new-age store. And it’s all treated with such seriousness! I think if you want to successfully pull off the “touching and poetic” vibe, you need a lighter touch.

    Anyway, that’s all by-the-by now. It is what it is. Good luck with the selling!

  93. ulix said 1 day later:

    @Gene G.:

    You can’t really complain about wether the game has replay value or not. Because the developers are publishing their tools with the game. Which means in a few weeks or months from now we’ll have tons of fan-made mods and levels to explore.

    Have I said, that I love the game? Although I would have liked it, if you were tossed into the action a bit faster in the beginning.

    Took me a while to finally get the beast-form.

  94. Joseph said 1 day later:

    Has anyone done a speedrun yet :P

  95. Del_Duio said 1 day later:

    Just imagine the gobs of money they’ve on this made already..

    Hell yeah I’m jealous, and I hope one day to have a big successful game too. The fact that they’ve done this should be inspiration for all of us here, guys.

    Great work!

  96. Nizzate said 1 day later:

    Awesome game, Best 30 dollars i ever spent. I feel much better spending money on an indie game than giving money to a corporate machine. Great work on the graphics derek and some of the programmed graphics blew my mind, good going alec. The music is especially great and pulls the whole game together. Great work guys.

  97. Twisted Rabbit said 1 day later:

    I really want wide screen aspect ratios before i spend 30$ on it. does anyone have any idea when it will get em?

  98. crukid said 1 day later:

    3 hours in, the game is spectacular!

  99. Del_Duio said 1 day later:

    I finally downloaded the demo.

    Very, very polished for sure. Derek proves that he can animate as well as draw (well, no duh about that).

    It’s not really my type of game so far, but I can clearly see what a masterpiece Aquaria is and why so many people dig it. Just because I don’t like Pearl Jam doesn’t mean they’re not excellent musicians (or something like that). I’ll have to give it another go later on.

  100. Moose said 1 day later:

    I don’t honestly see where the “jealousy” argument is coming from - you’re jealous of someone because they spent two years working on a single project? Ok, I can see being jealous of Derek’s artistic ability, but there isn’t a lot of point being jealous of that since not much can be done about it until someone invents the DNA resequencer from Red Dwarf..

    After playing for a bit longer tonight I’m still enjoying it but I’m starting to feel a bit mixed up. I can’t tell whether the game wants to be a Knytt-style explorer or a shoot’em’up. It’s hard to relax and explore when half the ocean appears to be trying to murder you. :)

  101. TheShawn said 1 day later:

    Ya know, I was all excited because I bought it and installed it and sat down to play it and I can’t even enjoy it for more than 5 min. at a time because my pc is plagued by stop errors and I can’t figure out if its because of my mobo my psu or my video card. Its just my luck. However, I’m loving what I’m experiencing in those 5 minutes.

  102. wormguy said 1 day later:

    Absolutely beautiful. I’ve been playing the demo and I’ll have to buy this.

  103. Praadur said 1 day later:

    TwistedRabbit: The resolution is the first two values of the init.cfg file, you can open that in a text editor (of any kind) and change them. I changed them to ‘1440 900’ and it worked like a charm.

    Moose: Having played a long while myself, and as I’m a huge Knytt Stories fan, I can definitely see where you’re coming from. In fairness though, the more difficult levels of Knytt were exactly like this, littered with nearly impossible to avoid enemies and spikes.

    The only difference being that our tiny Junii couldn’t fight back, whereas Naija can. Whether that’s a good or a bad thing though… I’ll leave to the opinion of the reader.

  104. Moose said 1 day later:

    Praadur, I agree, but it feels weird when the whole map is as vicious as the cool dark shadowy bit at the end of The Machine. I mean, poor Naija can get mugged by an octopus just outside her own house!

    And I have a distinct feeling that the cut scenes about the energy race who only wanted to destroy, are a hint that just blowing up too much marine life will result in a bad/amoral ending..

  105. captain_duck said 1 day later:

    I’ve had one crash so far in my first 5 hours of play. It was in the cathedral. Annoying since there aren’t that much save crystals, but meh i’ll live.

  106. Gene G. said 1 day later:

    @ ulix: I suppose the replay value is there. I beat the demo and I’m interested as to where the game goes from there.

    Maybe the problem is the fact that I just got off from beating La-Mulana. I want a game to be a lot more fast-paced. But, Aquaria has a smoother difficulty curve. It starts off slow, but it gets much better. I might buy it.

    I understand how much effort went into the game, and I will GLADLY support the game developers. I just wish 30 bucks was the price for a boxed version, with some kind of special features. A downloadable version could have been $20 or so. But, my complaints are strictly personal.

  107. Twisted Rabbit said 1 day later:

    thanks Praadur! now i need to find 30$ somewhere. maybe if i collect enough pennies….

  108. Twisted Rabbit said 1 day later:

    actually, i feel like it distorts the image … The config screen says that it only supports 4:3 right now, so i assume they will eventually get that wide screen ratio going. Hopefully sooner rather than later.

  109. BMcC said 1 day later:

    @Anthony: Oh no, you misunderstand! I don’t think that – I was only talking about a select few people who are definitely throwing some harsh vibes, is all. :)

    And that’s a keen observation regarding the theme… I wonder how many people will notice this.

    It’s nice to see you ‘round here, by the way! I always appreciate your nuggets of wisdom. :D

  110. Xander said 1 day later:

    It’s 5 degrees celsius outside, and I’ve been stood for an hour in the wind waiting for my damn bus to arrive to take me to university. I’ve also given up, come back home, put on the kettle and loaded up aquaria.

    Aquaria; the plus side to shitty mornings!

  111. Del_Duio said 1 day later:

    Maybe they can write that on the back of the box as a tagline Xander.

    Oh yeah, that’s right XD

  112. Moose said 1 day later:

    Has anyone any ideas about the options for Nodes? I notice that the file data.000 is a zlib file but it seems that it has been beheaded of its index to prevent it being opened with WinZip, meaning that it isn’t possible to just look at the built-in lua libraries to find the names of function and node calls. The template has some but they aren’t necessarily representative. Or are BB planning to release these later?

  113. Ritgun said 1 day later:

    I bought this game rigth after I finished Demo. This game is totally sweet-!!!

  114. Jolty said 1 day later:

    Demo’s great, Only thing thats keeping me from plunking down my 30$ it is some kind of pin comment system (where you can pin a comment on places) I’m not into mindless exploring and I already seen some points that could be marked.. Ya seems trival, but ya.. mew

  115. Jolty said 1 day later:

    (mindless re-exploring I mean .. my bad ^^)

  116. l4rgo said 1 day later:

    does it work on a mac? or will a mac (demo)version be available?

    my mother would probably love this game but she uses a macbook.

  117. RandomTagGen said 1 day later:

    Anyone else think this would be FRIGGEN AWESOME on the Wii?

  118. PHeMoX said 2 days later:

    Not sure if the Wii’s controls would provide an easy way of controlling, but yeah, I’d definitely think it would be awesome to see this title on other platforms. Xbox live, Playstation 3, Wii … why not? I guess it’s up to the developers though and I have no idea how feasible any of those platform conversions would be.

  119. l4rgo said 2 days later:

    oh and thanks for win98 compatibility ^^

  120. Joris said 4 days later:

    From playing the demo:

    • Graphics, beatifully drawn
    • Polished, very professional presentation for an indie game
    • Atmosphere, interesting narrative, coherent whole
    • Controls and core mechanics with the whole singing and stuff ++ Indie game with soul ++ Music

    • Ugly unnatural voice, clashes with the nice pictures and atmosphere – Extremely boring level design, I just dont have the patience for this kind of stuff… This really kills an otherwise very impressive effort

  121. Joris said 4 days later:

    thats not supposed to come out like that… the first o’s are +’s and the last one is a -…

  122. Moose said 4 days later:

    Yes, I’m starting to lose this now…

    Cathedral boss. I read that I had to feed him poison. Makes sense. However, I can only feed him poison when he’s in one specific one out of three eating animations - no apparent reason why. Oh, and if I don’t feel like playing through that boss encounter again tonight.. then, well, that’s just tough because that’s where I am in the game. Whatever happened to that fun Aquaria game I used to have?

    Bitterly disappointed to find out that there are only 3 song “spells” and the rest are alternate forms, which are just outright better invoked via the number keys on the keyboard.

    It’s still not a bad game, but it’s nowhere near as good as it could have been. It could really use an XP system, so that all