MIGS 2007: Jonathan Blow
Posted by Derek Yu Thu, 29 Nov 2007 00:39:00 GMT
Some news from the Montreal International Games Summit (of which Gamma 256 is a part): Jon Blow apparently spoke there today, and, as one would expect, he had some insightful words to say about games.
I think a lot of us, both players and developers, ask ourselves “why” – why do we play games, why do we make them? These are important questions and Jon has an uncanny ability to put them into perspective. If you ever get a chance to hear him speak, do so!
And regarding Braid, Jon announced a couple weeks ago that he’s planning to release some preview videos, but rather than just showing footage of the game in action, he’d like to tie them somehow to concepts of game design.











“We don’t feel like we can do things we can be ashamed of yet,” he added. It’s not that they’re just entertainment, it’s that most people seeing them as being “just games”. Just one type of entertainment which many people sort of put on a lower tier than say, movies or books.
Anyway, I agree with him 100%
Great article. I especially agree with his points on MMO’s, though I don’t think you should overlook the social aspect of it, which is what draws a lot of people in.
wow, this guy seems to know everything there is to know about anything around game making. if his game isn’t the best game EVER made, then i’m going to be very disappointed.
For anyone interested in this talk, I would recommend downloading the original audio and slides, which are here:
http://number-none.com/montreal2007.zip
I am probably going to put up a full movie version soon, so that you don’t have to figure out when to advance the slides yourself (or have something installed that reads ppt’s).
It’s cool that people did liveblogs of the talks but at the same time I think they don’t really communicate the important points in the way that I’d like.
“Games by definition teach”
Not so sure about that, because will any of the virtual solutions games demand you to come up with ‘useful’ in real life? I don’t think so, because the gap between real life and virtual realities as we can find in games is simply too big.
If that’s the definition of teaching then history and algebra don’t count either!
Lol, I suppose that’s true.
Wow, nice.
Down with MMO’s,
You go, girl!
So what exactly does a person need to have done to “qualify” to offer such opinions? Should we all shut up and accept that WoW is the pinnacle of game design?
He now has a recording of the speech plus an accompanying PPT file on his blog: www.braid-game.com/news/?p=129
Thanks Robert!
@JP: WoW is definitely NOT the ‘ultimate culmination of game design’ if that’s what you’ve meant there. The gane is flawed in a lot of ways. A lot of players were attracted basically purely by the hype (ow, it’s Blizzard so it must be good) and also because of the social aspects of the game. WoW features some of the most boring and repetitive quests ever seen in a game and it can learn a LOT from it’s direct competition, like Guild Wars and even Everquest II. I think what Jonathan Blow meant to say was that World of Warcraft is sort of like the McDonalds of game design… with the minor exception that it’s not really cheap to play WoW.
Canada strikes again!
I finally got a chance to hear him speak…
Jon is a real good guy. :)
Brandon, make a post about MIGS and GAMMA256, STAT! <3
Phemox, I didn’t make it clear enough that I was being snarky. I don’t think WoW is the pinnacle of game design, far from it, and I agree with Jon’s criticisms of it.
“We don’t intend to harm players but we might be harming them. When tens of millions of people buy our game, we are pumping a mental substance into the mental environment – it’s a public mental health issue – it’s kind of scary, but it’s kind of cool because we have the power to shape humanity.”
if he hasn’t been my new god already, he’s definitely that from now on. full stop.
I really wonder (in the genuine, not the bitter troll way) how much can he realize these principles in Braid. I’d love to give him money - at least a helluva lot more than to Blizzard or Nintendo.
Johnathan Blow is now amongst my favourite designers… But he won’t top Fumito Ueda. Not yet, at least.
He doesn’t have to make a great game to be intelligent and well-spoken. How many teachers and professors would still be employed if that was a requirement. I know I had at least one English literature teacher who would never be able a work comparable to the works they analyzed for class.