Lost in the Static
Posted by Derek Yu Wed, 14 Nov 2007 10:49:00 GMT
Lost in the Static is essentially a very cut-and-dry platform game based on Squidi’s White Noise game concept. Yes, that is an actual in-game screenshot (at least, part of one – not that it matters!). Everything, from the title screen onwards, looks like that.
While it’s a very interesting visual experiment, the game itself isn’t too captivating – just move from one room to the next and dodge stuff. I think there’s a lot more that can be done with this idea, certainly!
(Source: Intentionally Wrong, via The Gamer’s Quarter forums)











ugh… the constant motion and making my eyes see the level kinda puts my brain in this worn-out depressed funk..
But at least I can say I’ve tried it.
I played all the way through it… I liked the music. Everything looked pretty clear and sharp after playing this :D
It’s an incredibly basic platformer that hurts my eyes to play.
It’s kind of a nifty idea but the execution seemed kind of lazy. Plus yeah, it made me feel sick (then again, so does playing HL2:E2 with the gnome constantly stuck in my field of view)
i was really hoping it would be an autostereogram 3D game.. damn it!
I think the game is fine how it is. I don’t think its worth spending a lot of time working on a game that 90% of the audience quit at the begining because it makes them sick and the other 10% barf after playing. It’s a cool idea but a game like this is probably better off staying simple.
I’m pretty sure the author said it was a 4-day experiment over on Independent Gaming, so don’t raze it too bad for being somewhat simplistic. I personally think it’s a pretty cool concept to try, even if only for the amusement I get out of the futility of trying to take a meaningful screenshot of the darn thing.
Hey, wait, I see the rocket ship now!
Raigan: Actually, Bullfrog’s Magic Carpet had a graphics mode that purportedly did that. I never got it to work.
Normally, I’d complain that the music was full of static, pops and clicks… but I guess it fits.
I found the steadily scrolling background on some screens fairly vertigo-inducing.
it’s a sail boat!!
As an experiment, it seems pretty successful. I can’t see many players being able to handle much more than presented. But after emerging from the static my high resolution monitor seems really clear.
Few obstacles, virtually no encounters, just a haze of black/white pixels. Bit of a poor game really.
muted said about 7 hours later:
it’s a sail boat!!
lol.. Mall Rats.
I was reminded of this:
http://www.pbfcomics.com/?cid=PBF217-Magic_Eyes.jpg
It didn’t help my headache, but… Everything looks so perfect now!
Hey! There’s green in that screenshot!
In a LCD screen you can actually see pretty clearly