Lost in the Static

Posted by Derek Yu Wed, 14 Nov 2007 10:49:00 GMT

Lost in the Static

Lost in the Static is essentially a very cut-and-dry platform game based on Squidi’s White Noise game concept. Yes, that is an actual in-game screenshot (at least, part of one – not that it matters!). Everything, from the title screen onwards, looks like that.

While it’s a very interesting visual experiment, the game itself isn’t too captivating – just move from one room to the next and dodge stuff. I think there’s a lot more that can be done with this idea, certainly!

(Source: Intentionally Wrong, via The Gamer’s Quarter forums)

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Comments

  1. Carlz0r said 26 minutes later:

    ugh… the constant motion and making my eyes see the level kinda puts my brain in this worn-out depressed funk..

    But at least I can say I’ve tried it.

  2. haowan said 29 minutes later:

    I played all the way through it… I liked the music. Everything looked pretty clear and sharp after playing this :D

  3. seregrail7 said about 2 hours later:

    It’s an incredibly basic platformer that hurts my eyes to play.

  4. Benzido said about 3 hours later:

    It’s kind of a nifty idea but the execution seemed kind of lazy. Plus yeah, it made me feel sick (then again, so does playing HL2:E2 with the gnome constantly stuck in my field of view)

  5. raigan said about 3 hours later:

    i was really hoping it would be an autostereogram 3D game.. damn it!

  6. HandCraftedRadio said about 4 hours later:

    I think the game is fine how it is. I don’t think its worth spending a lot of time working on a game that 90% of the audience quit at the begining because it makes them sick and the other 10% barf after playing. It’s a cool idea but a game like this is probably better off staying simple.

  7. David said about 5 hours later:

    I’m pretty sure the author said it was a 4-day experiment over on Independent Gaming, so don’t raze it too bad for being somewhat simplistic. I personally think it’s a pretty cool concept to try, even if only for the amusement I get out of the futility of trying to take a meaningful screenshot of the darn thing.

  8. Shih Tzu said about 5 hours later:

    Hey, wait, I see the rocket ship now!

    Raigan: Actually, Bullfrog’s Magic Carpet had a graphics mode that purportedly did that. I never got it to work.

  9. Pragma said about 6 hours later:

    Normally, I’d complain that the music was full of static, pops and clicks… but I guess it fits.

    I found the steadily scrolling background on some screens fairly vertigo-inducing.

  10. muted said about 7 hours later:

    it’s a sail boat!!

  11. Matt said about 9 hours later:

    As an experiment, it seems pretty successful. I can’t see many players being able to handle much more than presented. But after emerging from the static my high resolution monitor seems really clear.

  12. Si said about 20 hours later:

    Few obstacles, virtually no encounters, just a haze of black/white pixels. Bit of a poor game really.

  13. Carlz0r said about 21 hours later:

    muted said about 7 hours later:

    it’s a sail boat!!

    lol.. Mall Rats.

  14. I Like Cake said 1 day later:

    I was reminded of this:

    http://www.pbfcomics.com/?cid=PBF217-Magic_Eyes.jpg

  15. Richard said 1 day later:

    It didn’t help my headache, but… Everything looks so perfect now!

  16. Sergio said 1 day later:

    Hey! There’s green in that screenshot!

  17. Secret Admirer said 2 days later:

    In a LCD screen you can actually see pretty clearly

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