levelHead Preview

Posted by Derek Yu Wed, 17 Oct 2007 14:00:00 GMT


Julian Oliver’s levelHead is a “spatial memory” game currently in development, that uses a cube and a Playstation EyeToy to project a game onto the cube’s faces (via a monitor).

Using tilt motions, the player moves a character through rooms that appear inside one of several cubes on a table. Each room is logically connected by a series of doors, though some doors lead nowhere (they are traps).
The player has 2 minutes to find the exit of each cube, leading the character into the entrance of the next.

The plan is to eventually let the player combine cubes which the player character can walk across! Nifty!

You can read up on the development at Julian’s blog.

(Thanks, Data!)

Posted in , ,  | Tags  | 20 comments

Comments

  1. theSamo said 44 minutes later:

    open source too! that’s pretty sexy

  2. Gr.Viper said about 1 hour later:

    … … err… Even considering that everything is still on a flat screen this is AWESOME!

  3. Space Ranger. said about 1 hour later:

    Wow o_O I totally don’t get it, but whatever’s going on it looks cool!

  4. cactus said about 1 hour later:

    That’s quite awesome technically. But it looks extremely tedious to control.

  5. Advenith said about 2 hours later:

    This looks kind of tough to play, but I’m thinking it’s one of those games where it works well after awhile, despite expectations. In any case, that’s amazing.

  6. Tanner said about 2 hours later:

    That is truly batshit crazy.

  7. PHeMoX said about 3 hours later:

    Now thát’s innovative!! The basic idea is really fresh, I just hope that it’s not too difficult to control. “D

  8. Drakfyre said about 3 hours later:

    I’ve seen a lot of cases in target-based augmented reality where a symbol card is used to project a 3d object “in front” of it; this is the first time I’ve seen someone use the same ques to create a negative depth “behind” the surface. I really like that idea, and I think there could be something to that. If he could get the camera to track multiple symbols at once, it could look a lot cleaner and potentially more intuitive, even though in this case each side describes a discreet space.

  9. Lackey said about 6 hours later:

    “If he could get the camera to track multiple symbols at once, it could look a lot cleaner and potentially more intuitive”

    It seems to do that, as the part with two cubes indicates…

  10. renkin said about 7 hours later:

    That’s really cool, but the game itself seems pretty boring. Still very nice, though.

  11. makeshifter said about 7 hours later:

    … HOLY SHIT FUCKING ASS GRAPES ON A VINE OF HOLY GODDESS WATER!!! THAT WAS AWESOME!!!!

    too bad i’ve banished anything not nitendo-ish from my game closet. i just sold the eye for $300. cha-ching!!!

    oh well.

  12. Eclipse said about 12 hours later:

    that’s fuckin crazy

  13. Al King said about 13 hours later:

    Interesting technology, not sure how it’d play though. Loving the Halloween banner, Derek.

  14. Jeff Lindsay said 1 day later:

    hot hot hot hot

  15. King-N said 1 day later:

    Looks interesting. Control could be a bit tedious, but I can see myself having a lot of fun. Still not enough for me to shell out the large amount of money required for it.

  16. Siiseli said 1 day later:

    Looks cool but sort of boring gameplaywise

  17. Tr00jg said 1 day later:

    Wow, that is indeed innovative. Man, this looks so cool. But I agree though, gameplay-wise it might become a tad boring.

  18. MrC said 1 day later:

    Very cool, but why does the guy have such awful posture?

  19. gustav said 1 day later:

    duuuuude…

  20. Mruqe said 2 days later:

    http://www.youtube.com/watch?v=6S0Txe5VBcA

    In the theme of unusual interfaces ;) Just a little something students did in my country…

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