By: Derek Yu
On: September 11th, 2007
So my goal for World of Goo is to (hopefully) combine the best of both [physics games and adventure games], where all gameplay is 100% physically simulated, and where each level is thematically extraordinary, visually iconic, and always (at least mildly) related to a story arc. There is very little asset re-use between levels, which is expensive in the sense that I have to create unique art by hand for every level, but as I’m seeing the game come together, I’m kinda happy how “beautiful†(or at least original) it is becoming. I just hope mom and dad (uh.. Sierra and LucasArts) are proud.
-Kyle Gabler, 2D Boy
EDIT: Gabler’s 7-day prototype Tower of Goo is the inspiration behind this game.