World of F***ing Goo: Trailer

Posted by Derek Yu Tue, 11 Sep 2007 13:09:00 GMT


So my goal for World of Goo is to (hopefully) combine the best of both [physics games and adventure games], where all gameplay is 100% physically simulated, and where each level is thematically extraordinary, visually iconic, and always (at least mildly) related to a story arc. There is very little asset re-use between levels, which is expensive in the sense that I have to create unique art by hand for every level, but as I’m seeing the game come together, I’m kinda happy how “beautiful” (or at least original) it is becoming. I just hope mom and dad (uh.. Sierra and LucasArts) are proud.

-Kyle Gabler, 2D Boy

EDIT: Gabler’s 7-day prototype Tower of Goo is the inspiration behind this game.

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Comments

  1. Gr.Viper said about 1 hour later:

    Goo-licious… And airborne Goo looks like real fun. :) Will we goo-bomb anyone?

  2. shinygerbil said about 1 hour later:

    It’s got a slightly Tim Burton vibe to it. Awesome!

  3. Skyleak said about 2 hours later:

    Looks awesome. Music is very Burton/Elfman’ish I like it.

  4. nullerator said about 2 hours later:

    F*ing awesome!

  5. Tr00jg said about 2 hours later:

    Exactly what the peeps above me said. Very Tim Burton-ish. Im lovin it!

  6. JrSquee said about 3 hours later:

    Interesting.

    Yes, very interesting… Can hardly wait!

  7. TimS said about 3 hours later:

    This… is beautiful. Keep up the good work.

  8. Dan MacDonald said about 3 hours later:

    Yes! keep up the Goo work! (oh yes, I really said that)

  9. PHeMoX said about 3 hours later:

    AAAAAAaawesome, this one rocks for sure. ^^

  10. ChevyRay said about 3 hours later:

    That is beyond extraordinary! I can’t wait :D

  11. Isador21 said about 4 hours later:

    Hey! you copied my comment on the last post! Not fairz :3

  12. SexyLando said about 10 hours later:

    Looks “interesting”, but I don’t get it. The clips go by really quickly, so it’s a bit tough to understand what I’m looking at.

    Interesting non-the-less…

  13. Sunnyt said about 13 hours later:

    to SexyLando - look at experimental gameplay page and play Tower of Goo. You will get basic idea very quickly - something like fun real time arcade version of Bridge Builder

  14. Blueskied said about 13 hours later:

    Looks nice though i am not sure what it’s about. Will it be something like Bridge Builder or Armadillo Run? I like them a lot.

  15. ithamore said about 15 hours later:

    I like the style and the gameplay combination he’s going for. I had played the Tower of Goo sometime ago and enjoyed it, so I found the World of Goo intriguing when I first learned about it. After watching the video and reading Gabler’s “Art and Gameplay” from which Derek quoted (http://2dboy.com/2007/08/20/world-of-goo-art-and-gameplay/), I’m truly looking forward its completion.

  16. fish said about 19 hours later:

    this is very very impressive. cant wait to see how 2d boy extrapolates the gameplay from ToG into a fully featured game.

    great art, too.

    you’re great kyle.

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