World of F***ing Goo: Trailer
Posted by Derek Yu Tue, 11 Sep 2007 13:09:00 GMT
So my goal for World of Goo is to (hopefully) combine the best of both [physics games and adventure games], where all gameplay is 100% physically simulated, and where each level is thematically extraordinary, visually iconic, and always (at least mildly) related to a story arc. There is very little asset re-use between levels, which is expensive in the sense that I have to create unique art by hand for every level, but as I’m seeing the game come together, I’m kinda happy how “beautiful” (or at least original) it is becoming. I just hope mom and dad (uh.. Sierra and LucasArts) are proud.
-Kyle Gabler, 2D Boy
EDIT: Gabler’s 7-day prototype Tower of Goo is the inspiration behind this game.










Goo-licious… And airborne Goo looks like real fun. :) Will we goo-bomb anyone?
It’s got a slightly Tim Burton vibe to it. Awesome!
Looks awesome. Music is very Burton/Elfman’ish I like it.
F*ing awesome!
Exactly what the peeps above me said. Very Tim Burton-ish. Im lovin it!
Interesting.
Yes, very interesting… Can hardly wait!
This… is beautiful. Keep up the good work.
Yes! keep up the Goo work! (oh yes, I really said that)
AAAAAAaawesome, this one rocks for sure. ^^
That is beyond extraordinary! I can’t wait :D
Hey! you copied my comment on the last post! Not fairz :3
Looks “interesting”, but I don’t get it. The clips go by really quickly, so it’s a bit tough to understand what I’m looking at.
Interesting non-the-less…
to SexyLando - look at experimental gameplay page and play Tower of Goo. You will get basic idea very quickly - something like fun real time arcade version of Bridge Builder
Looks nice though i am not sure what it’s about. Will it be something like Bridge Builder or Armadillo Run? I like them a lot.
I like the style and the gameplay combination he’s going for. I had played the Tower of Goo sometime ago and enjoyed it, so I found the World of Goo intriguing when I first learned about it. After watching the video and reading Gabler’s “Art and Gameplay” from which Derek quoted (http://2dboy.com/2007/08/20/world-of-goo-art-and-gameplay/), I’m truly looking forward its completion.
this is very very impressive. cant wait to see how 2d boy extrapolates the gameplay from ToG into a fully featured game.
great art, too.
you’re great kyle.