Lugaru 2 updates
Posted by Lorne Whiting Fri, 20 Jul 2007 02:32:00 GMT
After several months of spending time on lame stuff like school and non-pretty game stuff, David of Wolfire Software decided to update the company blog.
First up is some purdy parallax mapping thing
Followed by a sky shader with a hint of pineapple:
Oh those crazy Wolfire dudes and their insane shader technologies.












Parallax mapping is certainly just what the indie community needs. 8)
Parallaw mapping is only good if it includes horizon mapping.
Parallax mapping and sky shaders are only useful if you can use them tastefully!
Let’s hope the indie community can learn that, too.
Parallax mapping would be nice to be understood.=(
How strange it is to see those infinite, rolling hills made of cobblestone.
..shiny, shiny, SHINY cobblestone.
The question is, though, when my midair roundhouse kick tears a bunny-man’s head off, will the shading on the cobblestone account for the blood pooling between the bricks?
And if so, will the blood be shiny?
And for how long will it remain so? And what about the taste?
perpendiculax shading is the future
This is the most exciting post EVAH!!
well obviously i mean 11 posts what can be more exciting than that!
Yo, yo, you giving me attitude, bitches?
Also, I lost my password, and I won’t be able to get it for a week, so no news for you until Derek or McCartin gets back!
i miss miss yu :(
I wanted to buy one of those rabbit games but i never can buy anything online because i don’t trust any one and i don’t have a credit card.
I think I was the only person on the entire planet who just couldn’t STAND Lugaru 1.
Lugaru 1 was my favourite indie game. Nimp have got an exclusive Lugaru 2 interview:
http://lugaru2.on.nimp.org
I’ll post some news soon, I’ve been fucking slacking. But I love hot summers and short skirts…
who doesn’t
snowmen and long skirt producers respectively.. gosh!
for the love of god, someone please post some news, i am sick to death of seeing that damn shiny landscape!
I’ll post something. What would you like to hear about, raigan? ;)
i cant wait. the first one wa great. the only problem i ever had was the lack of health bar and that i kept having to kick the dead bodies over to get my knife/sword back