Cortex Command Test Build 14
Posted by Derek Yu Tue, 12 Jun 2007 15:47:00 GMT
Data, who it must be said is a god amongst men, both in physical stature and programming prowess, has finally released a new build of Cortex Command, and it’s a doozy. New to this build are improved AI, collision detection, physics, and control over your teammates (among other things). The game is really starting to come of age, and I think in 15 minutes of playtime I had about as many “holy shit” type moments.
There’s still a bit of stickiness to the walking / general movement, but it feels vastly improved from the last time I played (which was a couple builds ago).
Damn it feels good to (be a gangster) shoot a skeleton with a long rifle in midair as it’s falling from a dropship…











The idea of this game is good and it plays alright but the stickiness of mouvment and AI overspawning takes away. Fix that and you have potential for a great game.
you mean fix that and you have a great game.
The potential is already there.
Woo! New version!
Awesome. :D
I remember the first few builds. BOY HAVE THEY COME A LONG LONG WAY. it makes me feel all warm and fuzzy inside.
Look at that background.. so sexeh
Whatever happened to build 13 by the way? ^-^
Mmmzz, nevermind that, found it!
Very interesting ideas, and you can tell it’d be great, if it was just a little more responsive…
this is looking good. this is the kind of game that all the guys at work are gonna go nuts over and play on lunchbreaks every day.
they used to play something kinda similar-ish, but it looked like hell, while this looks awesometown.
damn, finally. woo hoo!
Fix the controls, save the world.
…or something like that.
i meant that AND online gameplay with a good community.
then you would have a great game, not potential.
The game is already great, really. It just needs to get greater.
Also, the community fucking sucks, but that’s not the game’s fault.
Why does only Derek seem to say ‘prowess’ the amount it should be said?