And Yet It Moves

Posted by Derek Yu Wed, 25 Apr 2007 04:50:00 GMT

And Yet it Moves

And Yet It Moves is a 2-level experimental platformer that lets you rotate the game world around while you play. The concept itself is interesting, but in practice it’s rather frustrating, due to the extremely linear level design that requires a lot of trial and error. The fact that the main character (who looks a lot like Fido Dido, don’t you think?) dies after falling a few feet doesn’t make it any nicer.

The graphical style is pretty novel, though.

AYIM was a student finalist at this year’s IGF!

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Comments

  1. Albert Lai said about 4 hours later:

    I liked the graphical style, but I think there might be a bug with tablet mouses or something, since I can’t get mouse support to work.

  2. DrDerekDoctors said about 8 hours later:

    Played this a while ago and really quite enjoyed it up right up until that farkin’ monkey on level 2.

  3. Derek said about 9 hours later:

    I really didn’t like that the character’s velocity remains the same after you rotate. :(

  4. Dan MacDonald said about 20 hours later:

    These guys were right across from the aquaria pod at the IGF. Nice guys, fun game :)

  5. Anthony Flack said 1 day later:

    Yeah, that monkey spikes the difficulty something awful. I think that keeping the velocity after the rotate is kind of necessary, but it does take some time to get used to, especially since the guy can’t survive a fall from very high up.

    I really liked the style, very much, and it’s an interesting idea, but the trial-and-error gameplay isn’t all that fun. Still, there’s plenty of interesting ideas in there to take further.

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