Lugaru 2
Posted by Lorne Whiting Tue, 07 Nov 2006 17:43:00 GMT
Name’s Lorne, I’m a new editor. Fear my wrath! Of hell! Well, not hell… Just wrath.
Pardon me if this was posted about before (Or I screwed up the categories, since I don’t get that AT ALL). My favorite indie game EVER is getting a sequel. That would be Lugaru... 2. 2 is the sequel, I’m not talking Lugaru 3, here. That would be, well, totally awesome, but no.
If you haven’t played the first, click the link above and download the demo, this moment (Or read the description first).
The original had an innovative and SERIOUSLY fun combat system, which the second one will retain in all likeliness. However, David (The dev) wants to expand the game in this sequel, including multiplayer. Oh god, Lugaru multiplayer… And a open-ended Elder Scrolls style game world (As opposed to the level based system of the first).
Check out: The dev web-log, the forums
How did I do with my first article?











All right. We tend not to use “extended content” though. Some of the phrasing is kludgy, but, well, you kids.
ah. how the mighty one fall…
stay a while, stay…FOREVER!!!
I had to make the jump to read the rest of the article? That’s ka-razy!
Sounds cool, though. :)
Oh yeah, and welcome aboard!
Tim hinted at it, but I think it’s a good time to tell you outright that once you post WE HAVE YOUR SOUL.
So, there’s that.
Guys, we’re gonna scare him off, before we get the chance to SNARE HIS SOUL
Yes, let us keep our intentions secret until the appointed time…
(WARM UP THE SOUL RAY – WE GRILLIN’ TONIGHT!)
Ha, I doubt my soul would be of any use to you, probably all oblong and stuff :P.
Not to worry, I’m more interested in the flesh HAHAHA
Guys, the guy who made Lugaru is a total furry.
Also the game sucked.
How about you go to hell, Cycle?
The game rocked (That’s subjective, though), you obviously didn’t have the skills needed to play. And, the guy who made Lugaru said “I do not think that I am an animal spirit trapped in a human body or anything like that, but I think anthropomorphic characters are a great way to tell certain kinds of stories while avoiding preconceptions and stigma associated with human characters.”
oooh hawwtness
I thought the first Lugaru was very flawed but so innovative that it didn’t really matter. I mean, the first bicycle was probably an uncomfortable piece of shit, but it meant that a new and great mode of transportation had been invented.
Lugaru was frustrating and had some real issues, but its combat system was full of such promising ideas that I hope that those ideas can take root in game design in general. Maybe someone else did it first, but I’ll be damned if I could identify them.
I’m going to add Lugaru 2 to Active Development.
How about you… nah, nevermind. Seriously though, the game was broken as hell when I played it. It needed way more polish before getting all the attention it got. I also really hated the story. There were some signs of a good game, but they were far off in the distance.
Also, I know the guy who made it, he’s a total furry. Not that there is anything wrong with it?
Awesome! I really did enjoy the combat system of the first one. The only thing I think that really held it back was that it was technically quite limited (as you said about the level-based layout of the first game).
However, looking at some of the work in his blog, especially the movement animation demo, it looks like this is going to be the game that Lugaru deserved to be. Definitely looking forward to this one.
failrate: There was a sword play game, who’s name I forget that had similar intentions in the way of using more emergant combat rather than scripted moves run by triggers.
There was a story mode and an arena mode, and you could play as a human or numerous other creatures including ogres which had hillarious physics.
It also had fairly well implemented dismemberment and physics based traps.
Trav: Die by the Sword, by Treyarch.
Yep, that’s the one DBTS.
Well I grabbed a demo of the original lugaru and it’s a cool idea but a pretty crappy game.
Black and White was a cool idea with a not so great game, but they got the game part pretty fun in the sequel (apart from some horrible AI/Balance issues) so maybe lugaru II will polish the controls and some other things