Torque Game Engine 1.5 Released
Posted by BMcC Wed, 01 Nov 2006 10:01:00 GMT
Garage Games has released the Torque Game Engine version 1.5. (For those of you who don’t know, the Torque Engine is a comprehensive 3D game-centric SDK targeted at independent developers.)
Some of the bigger additions to version 1.5 include an integrated 3D lighting kit, expanded Mac support, and new art tools and assets. All this comes with a larger $150 price tag (for indies), though previous owners may upgrade for a smaller fee.
Check out the Torque Game Engine site for more detailed information on the engine, some games made with the engine, and specifics of the 1.5 upgrade. OR ELSE.











or else what
Oh my! “Or else” you say. Is this news or an ad? Pfff whatever.
Wolverine: Oh, I think we all know…
nothappy: Wow. Not so bright.
Is the “OR ELSE” the “other thing” Tim was referring to? ;)
Let’s start a petition to make Tim tell us what “that other thing” is, and make him describe it in full detail!
Oh no, Torque is mostly used to make games that involve killing, why do we get news about it on this great site :(
I would do anything for love, but I won’t do that.
or that “other thing”…
I usually try to view everything that this community spawns under a very positive light.
“What is Penumbra then? It’s a little wonder in a box.”
Come see my little wonder in my box sometime, Tim. ;)
It’s not really an SDK, it’s more of a highly scriptable engine. Approaching it as an SDK will only bring you tears and pain.
Al3xand3r, you must have some crazy obsession towards tim. it’s starting to freak us out.
get over it.
I have a website.
So there.
TEARS AND PAIN
Teeth is right on the money. (for once) XD
BTW XNA beta 2 is out.
I thought Torque had the full source included… And that you didn’t have to use their scripting language.
Well, whatev. It’s still fo suckas who can’t write in machine code!
You do indeed get full source, so it’s possible to go in and extend or modify it that way, but making a game that way would probably be harder than using the scripts. And making a game using Torque that isn’t suited to using its scripting system is probably a case of bad engine choice.
Aye, like I said – fo suckas!
Torque is for people who love pain. i.e. most people who try to post meaningful comments on TIGSource.