Invalid Tangram
Posted by Albert Lai Tue, 19 Sep 2006 13:12:00 GMT
Invalid Tangram, screenshot aside, may seem like another puzzle game, possibly asking you to complete more and more difficult tangrams in order to escape from a diabolical room, or something.
But no! Invalid Tangram is instead a fast-paced STG/Shmup (Which one do we use again?) developed for a Guildhall exhibition. Similar to games made by Mr. ABA himself, Invalid Tangram is simultaneously creative and enjoyable to play – though enemy sprites could use a bit of a makeover.
Gameplay itself is simple. Enemies come in four colors – destroying them causes a block to fall and stack on the bottom of the screen. You, the strange tangram…thing, can absorb similarly colored blocks to upgrade your attacks for a limited amount of time. A more in-depth explanation can always be accessed from the tutorial function. As it should.










Omg, why are there so many shumps?
This is a great game. I came across it several months ago, and I still play it regularly. I think level 33 is my highest yet.
There is a great ‘cheat’ i found but havent seen documented, when you get hit your ship flashes white. if you hit esc while your ship is white and exit to the menu, the large menu ship will be white instead of black, and when you start a new game you will have four full rows of powerups drop from the sky as you start. no highscore, but quite a bit of fun to see the full firepower possible.