Painajainen

Posted by Tim Fri, 07 Jul 2006 12:41:00 GMT

Painajainen

We all yearn for a sequel to seiklus. Fortunately the Virtanen siblings made one close enough to the real thing for a Finnish game competition. Painajainen tells the story of a boy trapped in his own dream, although the game itself contains platforming elements from both autofish’s famous effort and velella.

Finding and getting butterflies to follow your character grants you special powers, with subtle hints on each ability provided on the same screen. Press enter to access the map and a progress chart. A few bugs exist but can easily be solved by pressing the E key for a quick return to the starting point, while the save game area is located just next to it.

I was quite surprised to learn that it didn’t win first place in the contest. Must be rigged. Anyway, enjoy.

Posted in , ,  | 7 comments

Comments

  1. Brian said about 3 hours later:

    I’d never heard of seiklus, but Painajainen was a lot of fun for the half hour it lasted, even if the controls were a big wacky. I’m surprised it didn’t win, too.

  2. No said about 9 hours later:

    Seiklus wasn’t so great. Too obtuse. Sparse. Boring.

  3. Sergio said about 15 hours later:

    For me, this doesn’t even begin to match up to Seiklus’ quality… interesting to see the different opinions.

  4. Ilia Chentsov said about 23 hours later:

    You should review other entries. At least the one that got the first place. It’s the weirdest game involving sausages that I know of.

  5. Yes said 1 day later:

    The two games that beat this game are totally sweet.

  6. Noyb said 1 day later:

    I liked what I played of the game, but the collision detection was a bit spotty. I got stuck twice, luckily I was able to find a key (undocumented?) that returned me to the door.

    Also, I got all of the key pieces, but it would not let me into the screen with the door for anything. It just kicked me back to the previous screen no matter what angle I approached it. The door graphic didn’t show, just white where the door should be and floating keys.

    Finally, is the save option not functional, or does it not autosave?

  7. Sergio said 3 days later:

    You have to go into the swirly thingy near the start.

Comments are disabled